From 0e0ee5b1ec5c4bbf761387d388646a5768932575 Mon Sep 17 00:00:00 2001 From: "Olivier J.N. Bertrand" <olivier.bertrand@uni-bielefeld.de> Date: Thu, 7 Mar 2019 16:36:12 +0100 Subject: [PATCH] Corrent traj, quaternion where not as in render traj --- navipy/scripts/blend_overlaytraj.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/navipy/scripts/blend_overlaytraj.py b/navipy/scripts/blend_overlaytraj.py index 5b7728e..b218c69 100644 --- a/navipy/scripts/blend_overlaytraj.py +++ b/navipy/scripts/blend_overlaytraj.py @@ -82,8 +82,8 @@ def run(trajfile): curveOB.select = True # bpy.ops.curve.primitive_nurbs_circle_add( # radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0)) - #bpy.context.object.data.resolution_u = 3 - #bpy.context.object.data.bevel_object = bpy.data.objects["NurbsCircle"] + # bpy.context.object.data.resolution_u = 3 + # bpy.context.object.data.bevel_object = bpy.data.objects["NurbsCircle"] # add frame bpy.ops.object.empty_add(type='ARROWS', @@ -126,7 +126,7 @@ def run(trajfile): axes=convention) frameobject.matrix_world = rotmat.transpose() if _renderaxis == '+x': - initrot = quatmatrix([0.5, 0.5, -0.5, -0.5]) + initrot = quatmatrix([0.5, -0.5, 0.5, 0.5]) # The camera is aligned in -z # A rotation along z wll thus roll the camera # Althougth the camera should yaw in such case -- GitLab