diff --git a/overcooked_simulator/game_content/layouts/empty.layout b/overcooked_simulator/game_content/layouts/empty.layout
index e0147e33f9259720edbc7d4bb380e7a512d728a1..025527cbf7112bfd6af701004171676c31d2d3e1 100644
--- a/overcooked_simulator/game_content/layouts/empty.layout
+++ b/overcooked_simulator/game_content/layouts/empty.layout
@@ -1,8 +1,8 @@
 _______
 _______
 _______
-__#____
-__#P___
+_______
+___PA__
 _______
 _______
 _______
diff --git a/overcooked_simulator/overcooked_environment.py b/overcooked_simulator/overcooked_environment.py
index c51de60a423afc030f7ebcc2ece6300c9932a388..7621761e3ab3fd6eba21404e833838a973498b51 100644
--- a/overcooked_simulator/overcooked_environment.py
+++ b/overcooked_simulator/overcooked_environment.py
@@ -415,6 +415,7 @@ class Environment:
             ],
             dtype=float,
         )
+        print(player_positions, ".")
 
         targeted_positions = player_positions + (
             player_movement_vectors * (self.player_movement_speed * d_time)
@@ -456,47 +457,48 @@ class Environment:
         ]
 
         nearest_counter_to_player = closest_counter_positions - new_positions
-        print(nearest_counter_to_player)
+        # print(nearest_counter_to_player)
 
-        collided = np.min(counter_distances, axis=1) - 0.5 < self.player_radius
+        collided = np.min(counter_distances, axis=1) < self.player_radius + 0.5
         # print("                     COLLIDED", collided)
 
         # print("CLOSEST_COUNTER", closest_counter_positions)
-        relevant_axes = nearest_counter_to_player.argmax(axis=1)
+        relevant_axes = np.abs(nearest_counter_to_player).argmax(axis=1)
         relevant_values = nearest_counter_to_player.max(axis=1)
 
-        new_positions = player_positions + (
-            updated_movement * (self.player_movement_speed * d_time)
-        )
-
         for idx, player in enumerate(player_positions):
             axis = relevant_axes[idx]
 
             if collided[idx]:
                 # print("before", updated_movement)
-                if relevant_values[idx] - 0.5 > 0:
+                if nearest_counter_to_player[idx][axis] < 0:
                     # print("settings more")
-                    new_positions[idx, axis] = np.min(
-                        [
-                            player_positions[idx, axis],
-                            closest_counter_positions[idx, axis],
-                        ]
-                    )
-
-                    # updated_movement[idx, axis] = np.max(updated_movement[idx, axis], 0)
-                if relevant_values[idx] + 0.5 < 0:
+                    # new_positions[idx, axis] = np.min(
+                    #     [
+                    #         player_positions[idx, axis],
+                    #         closest_counter_positions[idx, axis],
+                    #     ]
+                    # )
+
+                    updated_movement[idx, axis] = max(updated_movement[idx, axis], 0)
+                if nearest_counter_to_player[idx][axis] > 0:
                     # print("settings less")
-                    new_positions[idx, axis] = np.max(
-                        [
-                            player_positions[idx, axis],
-                            closest_counter_positions[idx, axis],
-                        ]
-                    )
-
-                    # updated_movement[idx, axis] = np.min(updated_movement[idx, axis], 0)
+                    # new_positions[idx, axis] = np.max(
+                    #     [
+                    #         player_positions[idx, axis],
+                    #         closest_counter_positions[idx, axis],
+                    #     ]
+                    # )
+
+                    updated_movement[idx, axis] = min(updated_movement[idx, axis], 0)
                 # print("after", updated_movement)
 
         # new_positions[collided] = player_positions[collided]
+        print(updated_movement, "-")
+        new_positions = player_positions + (
+            updated_movement * (self.player_movement_speed * d_time)
+        )
+        print(new_positions, "<")
 
         # new_positions[min_counter_distances < self.player_radius] = player_positions[min_counter_distances < self.player_radius]