diff --git a/overcooked_simulator/gui_2d_vis/overcooked_gui.py b/overcooked_simulator/gui_2d_vis/overcooked_gui.py
index 218c4e8edcde10f34131281221ede4b0fbdb825f..0efb0056b3fd0e9b2db5f700d42a7ed46fb154e3 100644
--- a/overcooked_simulator/gui_2d_vis/overcooked_gui.py
+++ b/overcooked_simulator/gui_2d_vis/overcooked_gui.py
@@ -151,6 +151,8 @@ class PyGameGUI:
         self.kitchen_height = 1
         self.kitchen_aspect_ratio = 1
 
+        self.two_windows = False
+
     def get_window_sizes(self, state: dict):
         self.kitchen_width = state["kitchen"]["width"]
         self.kitchen_height = state["kitchen"]["height"]
@@ -317,14 +319,27 @@ class PyGameGUI:
             (0, 0), (self.buttons_width, self.buttons_height)
         )
         fullscreen_button_rect.topright = (0, self.buttons_height)
-        self.fullscreen_button_rect = pygame_gui.elements.UIButton(
+        self.fullscreen_button = pygame_gui.elements.UIButton(
             relative_rect=fullscreen_button_rect,
             text="Fullscreen",
             manager=self.manager,
             object_id="#fullscreen_button",
             anchors={"right": "right", "top": "top"},
         )
-        self.fullscreen_button_rect.can_hover()
+        self.fullscreen_button.can_hover()
+
+        second_window_button_rect = pygame.Rect(
+            (0, 0), (self.buttons_width, self.buttons_height)
+        )
+        second_window_button_rect.topright = (0, 2 * self.buttons_height)
+        self.second_window_button = pygame_gui.elements.UIButton(
+            relative_rect=second_window_button_rect,
+            text="Second window",
+            manager=self.manager,
+            object_id="#fullscreen_button",
+            anchors={"right": "right", "top": "top"},
+        )
+        self.second_window_button.can_hover()
 
         self.reset_button = pygame_gui.elements.UIButton(
             relative_rect=pygame.Rect(
@@ -650,7 +665,8 @@ class PyGameGUI:
                 self.window_width,
                 self.window_height,
             ),
-            flags=flags | pygame.RESIZABLE,
+            flags=flags,
+            display=0,
         )
 
     def reset_window_size(self):
@@ -1000,6 +1016,17 @@ class PyGameGUI:
 
         self.update_selection_elements()
 
+        # second_win = Window(
+        #     "Player Two",
+        #     resizable=True,
+        #     size=(
+        #         self.window_width_windowed,
+        #         self.window_height_windowed,
+        #     ),
+        # )
+        # second_window_renderer = Renderer(second_win)
+        # second_win.hide()
+
         # Game loop
         self.running = True
         while self.running:
@@ -1014,7 +1041,7 @@ class PyGameGUI:
                     elif event.type == pygame.VIDEORESIZE:
                         # scrsize = event.size
                         self.window_width_windowed = event.w
-                        self.windowed_height_windowed = event.h
+                        self.window_height_windowed = event.h
                         self.recalc_game_size()
                         self.set_window_size()
 
@@ -1073,11 +1100,14 @@ class PyGameGUI:
                             case self.xbox_controller_button:
                                 print("xbox_controller_button pressed.")
 
-                            case self.fullscreen_button_rect:
+                            case self.fullscreen_button:
                                 self.fullscreen = not self.fullscreen
-                                if not self.fullscreen:
-                                    self.window_width_windowed = self.min_width
-                                    self.windowed_height_windowed = self.min_height
+                                if self.fullscreen:
+                                    self.window_width = self.window_width_fullscreen
+                                    self.window_height = self.window_height_fullscreen
+                                else:
+                                    self.window_width = self.window_width_windowed
+                                    self.window_height = self.window_height_windowed
                                 self.recalc_game_size()
                                 self.set_window_size()
                                 self.init_ui_elements()