diff --git a/overcooked_simulator/__init__.py b/overcooked_simulator/__init__.py
index 05cb843178a2897e655d7e11e372f81e7d57d43f..c2e43128fd5e1eca454d05061018fd9aec6197b6 100644
--- a/overcooked_simulator/__init__.py
+++ b/overcooked_simulator/__init__.py
@@ -6,7 +6,7 @@ This is the documentation of the Overcooked Simulator.
 
 The package contains of an environment for cooperation between players/agents.
 A PyGameGUI visualizes the game to human or visual agents in 2D.
-A 3D web-enabled version (for example for online studies) can be found in the future [here](https://gitlab.ub.uni-bielefeld.de/scs/cocosy/godot-overcooked-3d-visualization)
+A 3D web-enabled version (for example for online studies, currently under development) can be found [here](https://gitlab.ub.uni-bielefeld.de/scs/cocosy/godot-overcooked-3d-visualization)
 
 # Background / Literature
 The overcooked/cooking domain is a well established cooperation domain/task.
@@ -17,7 +17,7 @@ Besides, the general adaptations of the original overcooked game.
 
 
 # Usage / Examples
-Our overcooked simulator is designed for real time interaction but also with reinforcement learning in mind (gym environment).
+Our overcooked simulator is designed for real time interaction but also with reinforcement learning in mind (gymnasium environment).
 It focuses on configurability, extensibility and appealing visualization options.
 
 ## Human Player
diff --git a/overcooked_simulator/counters.py b/overcooked_simulator/counters.py
index b20ff3f07d12126d84e2150adec4e19b2e61a606..6e844d996a61470d27ff0e85da803d97756dcdcb 100644
--- a/overcooked_simulator/counters.py
+++ b/overcooked_simulator/counters.py
@@ -225,7 +225,7 @@ class ServingWindow(Counter):
 
 
 class Dispenser(Counter):
-    """The class for all dispenser except plate dispenser. Here ingredients can be graped from the player/agent.
+    """The class for all dispensers except plate dispenser. Here ingredients can be grabbed from the player/agent.
 
     At the moment all ingredients have an unlimited stock.
 
diff --git a/overcooked_simulator/game_items.py b/overcooked_simulator/game_items.py
index 1699481abb4a8611798b080ce2a173b940bec5b5..52d196a03a6beefbf2162579a61614d48a544d0b 100644
--- a/overcooked_simulator/game_items.py
+++ b/overcooked_simulator/game_items.py
@@ -66,7 +66,7 @@ class ItemInfo:
     name: str = dataclasses.field(compare=True)
     """The name of the item, is set automatically by the "group" name of the item."""
     seconds: float = dataclasses.field(compare=False, default=0)
-    """If a progress is needed this defines how long it takes to complete the process in seconds."""
+    """If progress is needed this argument defines how long it takes to complete the process in seconds."""
     needs: list[ItemInfo] = dataclasses.field(compare=False, default_factory=list)
     """The ingredients/items which are needed to create the item/start the progress."""
     equipment: ItemInfo | None = dataclasses.field(compare=False, default=None)
diff --git a/overcooked_simulator/order.py b/overcooked_simulator/order.py
index 050ec15dc8ea29e264b7f96b04d2f2f178372f1b..ab3f1fdce04feb9a683ec9180da138b66b0a2b80 100644
--- a/overcooked_simulator/order.py
+++ b/overcooked_simulator/order.py
@@ -11,7 +11,7 @@ orders:
     ...
 ```
 
-For the `serving_not_ordered_meals` is a function expected. It received a meal as an argument and should return a
+`serving_not_ordered_meals` expects a function. It received a meal as an argument and should return a
 tuple of a bool and the score. If the bool is true, the score will be added to the score. Otherwise, it will not
 accept the meal for serving.
 
@@ -195,7 +195,7 @@ class RandomOrderKwarg:
 class RandomOrderGeneration(OrderGeneration):
     """A simple order generation based on random sampling with two options.
 
-    Either sample the delay when a new order should come in after the last order comes in or after a meals was served
+    Either sample the delay when a new order should come in after the last order comes in or after a meal was served
     (and an order got removed).
 
     To configure it align your kwargs with the `RandomOrderKwarg` class.