diff --git a/overcooked_simulator/gui_2d_vis/overcooked_gui.py b/overcooked_simulator/gui_2d_vis/overcooked_gui.py
index ba9e79a63ba897028bf2b3075b9eadff1cad825a..aa499ea24689acdc49b6166677e8b0e39aaf4e57 100644
--- a/overcooked_simulator/gui_2d_vis/overcooked_gui.py
+++ b/overcooked_simulator/gui_2d_vis/overcooked_gui.py
@@ -185,6 +185,7 @@ class PyGameGUI:
                 if np.linalg.norm(move_vec) != 0:
                     move_vec = move_vec / np.linalg.norm(move_vec)
 
+                print("move vector keys", move_vec)
                 action = Action(
                     key_set.name, ActionType.MOVEMENT, move_vec, duration=1 / self.FPS
                 )
@@ -202,27 +203,29 @@ class PyGameGUI:
             # if a joystick is connected for current player
             if joysticks[key_set.joystick]:
                 # Usually axis run in pairs, up/down for one, and left/right for the other. Triggers count as axes.
-                move_vec = np.zeros(2)
                 # You may want to take into account some tolerance to handle jitter, and
                 # joystick drift may keep the joystick from centering at 0 or using the full range of position values.
                 # FIXME: hardcoded threshold for tolerance
                 tolerance_threshold = 0.2
                 # axis 0 = joy stick left --> left & right
                 axis_left_right = joysticks[key_set.joystick].get_axis(0)
-                if abs(axis_left_right) > tolerance_threshold:
-                    move_vec[0] += axis_left_right
-                # axis 1 = joy stick right --> up & down
                 axis_up_down = joysticks[key_set.joystick].get_axis(1)
-                if abs(axis_up_down) > tolerance_threshold:
-                    move_vec[1] += axis_up_down
-
-                if np.linalg.norm(move_vec) != 0:
-                    move_vec = move_vec / np.linalg.norm(move_vec)
-
-                action = Action(
-                    str(key_set.joystick), ActionType.MOVEMENT, move_vec, duration=1 / self.FPS
-                )
-                self.send_action(action)
+                if abs(axis_left_right) > tolerance_threshold or abs(axis_up_down) > tolerance_threshold:
+                    move_vec = np.zeros(2)
+                    if abs(axis_left_right) > tolerance_threshold:
+                        move_vec[0] += axis_left_right
+                    # axis 1 = joy stick right --> up & down
+                    if abs(axis_up_down) > tolerance_threshold:
+                        move_vec[1] += axis_up_down
+
+                    if np.linalg.norm(move_vec) != 0:
+                        move_vec = move_vec / np.linalg.norm(move_vec)
+
+                    print("move_vec", move_vec)
+                    action = Action(
+                        str(key_set.joystick), ActionType.MOVEMENT, move_vec, duration=1 / self.FPS
+                    )
+                    self.send_action(action)
 
     def handle_key_event(self, event):
         """Handles key events for the pickup and interaction keys. Pickup is a single action,