diff --git a/overcooked_simulator/fastapi_game_server.py b/overcooked_simulator/fastapi_game_server.py
index 3fffdf773c106dbd5ab3aeb1ac959d3bb95c5a39..eb2695e02111f6451ccad077ab43e0ae5a4bfc9a 100644
--- a/overcooked_simulator/fastapi_game_server.py
+++ b/overcooked_simulator/fastapi_game_server.py
@@ -30,16 +30,25 @@ async def lifespan(app: FastAPI):
 
 app = FastAPI(lifespan=lifespan)
 
+
 WEBSOCKET_URL = "localhost"
 WEBSOCKET_PORT = 8000
 
 
-class OvercookedAPI:
+class GameServer:
     simulator: Simulator
 
     def __init__(self):
         self.setup_game()
 
+        self.envs = {int: Simulator}
+
+    def create_env(self, n_players: int) -> (int, list[WebSocket]):
+        pass
+
+    def add_player(self, env_id) -> (int, WebSocket):
+        pass
+
     def setup_game(self):
         self.simulator = Simulator(
             ROOT_DIR / "game_content" / "environment_config.yaml",
@@ -80,10 +89,10 @@ class ConnectionManager:
 
 
 manager = ConnectionManager()
-oc_api: OvercookedAPI = OvercookedAPI()
+oc_api: GameServer = GameServer()
 
 
-def parse_action(message: str) -> Action:
+def parse_websocket_action(message: str) -> Action:
     if message.replace('"', "") != "get_state":
         message_dict = json.loads(message)
         if message_dict["act_type"] == "movement":
@@ -111,7 +120,7 @@ def parse_action(message: str) -> Action:
         return action
 
 
-def manage_message(message: str):
+def manage_websocket_message(message: str):
     if "get_state" in message:
         return oc_api.get_state()
 
@@ -119,7 +128,7 @@ def manage_message(message: str):
         oc_api.reset_game()
         return "Reset game."
 
-    action = parse_action(message)
+    action = parse_websocket_action(message)
     oc_api.simulator.enter_action(action)
     answer = oc_api.get_state()
     return answer
@@ -137,7 +146,7 @@ async def websocket_endpoint(websocket: WebSocket, client_id: int):
     try:
         while True:
             message = await websocket.receive_text()
-            answer = manage_message(message)
+            answer = manage_websocket_message(message)
             await manager.send_personal_message(answer, websocket)
 
     except WebSocketDisconnect:
diff --git a/overcooked_simulator/overcooked_environment.py b/overcooked_simulator/overcooked_environment.py
index 2a63df649655bac5ed2e68be257b08c45c9ec01d..ae5928ddd5927ff3ba149ac53af1483bfeb7c278 100644
--- a/overcooked_simulator/overcooked_environment.py
+++ b/overcooked_simulator/overcooked_environment.py
@@ -303,7 +303,6 @@ class Environment:
             for character in line:
                 character = character.capitalize()
                 pos = np.array([current_x, current_y])
-                print(pos)
                 counter_class = self.SYMBOL_TO_CHARACTER_MAP[character]
                 if not isinstance(counter_class, str):
                     counter = counter_class(pos)
diff --git a/overcooked_simulator/player.py b/overcooked_simulator/player.py
index 1dda3cec006b3c339279fcb0d02dec9c2452bfff..de97d0e2014df26077d30dad61279f4a08084867 100644
--- a/overcooked_simulator/player.py
+++ b/overcooked_simulator/player.py
@@ -46,7 +46,6 @@ class Player:
         self.facing_point: npt.NDArray[float] = np.zeros(2, float)
 
         self.current_movement: npt.NDArray[2] = np.zeros(2, float)
-        print(datetime.datetime.min)
         self.movement_until: datetime.datetime = datetime.datetime.min
 
     def set_movement(self, move_vector, move_until):