diff --git a/overcooked_simulator/game_content/item_info.yaml b/overcooked_simulator/game_content/item_info.yaml
index 568929c1a1b8fc0504a30f401c488b139e962514..8f54e8e02ea3f33d4898f5ea26b013400dd0becf 100644
--- a/overcooked_simulator/game_content/item_info.yaml
+++ b/overcooked_simulator/game_content/item_info.yaml
@@ -1,18 +1,15 @@
 Tomato:
   type: Ingredient
-  needs: Tomato
   is_cuttable: True
   steps_needed: 500
 
 Lettuce:
   type: Ingredient
-  needs: Lettuce
   is_cuttable: True
   steps_needed: 500
 
 RawPatty:
   type: Ingredient
-  needs: RawSteak
 
 Burger:
   type: Meal
@@ -27,7 +24,7 @@ TomatoSoup:
   type: Meal
   finished_progress_name: TomatoSoup
   steps_needed: 500
-  needs: [ Tomato, Tomato, Tomato ]
+  needs: [ Tomato, Tomato, Tomato , Tomato, Tomato, Tomato, Tomato, Tomato, Tomato, Tomato, Tomato , Tomato, Tomato, Tomato, Tomato, Tomato, Tomato, Tomato, Tomato , Tomato, Tomato, Tomato, Tomato, Tomato, Tomato ]
   equipment: Pot
 
 Plate:
diff --git a/overcooked_simulator/main.py b/overcooked_simulator/main.py
index d3cca5d832a9093259d30acadff4e0923ead2cc7..6b1de7e3fe88970d4181d3c23d7c568a17b15948 100644
--- a/overcooked_simulator/main.py
+++ b/overcooked_simulator/main.py
@@ -12,7 +12,7 @@ def main():
     simulator = Simulator(ROOT_DIR / "game_content" / "layouts" / "basic.layout", 600)
     # simulator.register_player(Player(player_one_name, np.array([350.0, 200.0])))
     # simulator.register_player(Player(player_two_name, np.array([100.0, 200.0])))
-    number_player = 90
+    number_player = 2
     for i in range(number_player):
         simulator.register_player(Player(f"p{i}"))
 
diff --git a/overcooked_simulator/pygame_gui/pygame_gui.py b/overcooked_simulator/pygame_gui/pygame_gui.py
index e72c4b40382af1c39fec03eb0126e617dcd344f2..01999b3ea94fa90d553c3c20e9cd30235b0293b4 100644
--- a/overcooked_simulator/pygame_gui/pygame_gui.py
+++ b/overcooked_simulator/pygame_gui/pygame_gui.py
@@ -23,6 +23,25 @@ PLAYER_DEBUG_VIZ = True
 SHOW_INTERACTION_RANGE = False
 
 
+def create_polygon(n, length):
+    if n == 0:
+        return np.array([0, 0])
+
+    vector = np.array([0, length])
+    angle = (2 * np.pi) / n
+
+    rot_matrix = np.array(
+        [[np.cos(angle), -np.sin(angle)], [np.sin(angle), np.cos(angle)]]
+    )
+
+    vecs = [vector]
+    for i in range(n - 1):
+        vector = np.dot(rot_matrix, vector)
+        vecs.append(vector)
+
+    return vecs
+
+
 class PlayerKeySet:
     """Set of keyboard keys for controlling a player.
     First four keys are for movement. Order: Down, Up, Left, Right.
@@ -217,7 +236,7 @@ class PyGameGUI:
                 holding_item_pos = player.pos + (20 * player.facing_direction)
                 self.draw_item(holding_item_pos, player.holding)
 
-    def draw_thing(self, pos: npt.NDArray[float], parts: list[dict[str]]):
+    def draw_thing(self, pos: npt.NDArray[float], parts: list[dict[str]], scale=1.0):
         """Draws an item, based on its visual parts specified in the visualization config.
 
         Args:
@@ -232,7 +251,7 @@ class PyGameGUI:
                 ).convert_alpha()
 
                 size = parts[0]["size"]
-                image = pygame.transform.scale(image, (size, size))
+                image = pygame.transform.scale(image, (size * scale, size * scale))
 
                 rect = image.get_rect()
                 rect.center = pos
@@ -266,7 +285,7 @@ class PyGameGUI:
                 else:
                     pygame.draw.circle(self.screen, color, pos, radius)
 
-    def draw_item(self, pos: npt.NDArray[float], item: Item):
+    def draw_item(self, pos: npt.NDArray[float], item: Item, scale=1.0):
         """Visualization of an item at the specified position. On a counter or in the hands of the player.
         The visual composition of the item is read in from visualization.yaml file, where it is specified as
         different parts to be drawn.
@@ -278,7 +297,9 @@ class PyGameGUI:
 
         if not isinstance(item, Meal):
             if item.name in self.visualization_config:
-                self.draw_thing(pos, self.visualization_config[item.name]["parts"])
+                self.draw_thing(
+                    pos, self.visualization_config[item.name]["parts"], scale=scale
+                )
 
         if isinstance(item, ProgressibleItem) and not item.finished:
             self.draw_progress_bar(pos, item.progressed_steps, item.steps_needed)
@@ -300,22 +321,23 @@ class PyGameGUI:
                         ).convert_alpha()
 
                         size = self.visualization_config[item.name]["parts"][0]["size"]
-                        image = pygame.transform.scale(image, (size, size))
+                        image = pygame.transform.scale(
+                            image, (size * scale, size * scale)
+                        )
 
                         rect = image.get_rect()
                         rect.center = pos
                         self.screen.blit(image, rect)
                 elif item.parts:
-                    match len(item.parts):
-                        case 1:
-                            pygame.draw.circle(self.screen, colors["red"], pos, 4)
-                        case 2:
-                            pygame.draw.circle(self.screen, colors["red"], pos, 8)
-                        case 3:
-                            pygame.draw.circle(self.screen, colors["red"], pos, 12)
+                    triangle_offsets = create_polygon(len(item.parts), length=25)
+                    print(triangle_offsets)
+                    for idx, item in enumerate(item.parts):
+                        self.draw_item(pos + triangle_offsets[idx], item, scale=0.6)
+
             else:
-                for i, o in enumerate(item.parts):
-                    self.draw_item(np.abs([pos[0], pos[1] - (i * 5)]), o)
+                for idx, o in enumerate(item.parts):
+                    triangle_offsets = create_polygon(len(item.parts), length=25)
+                    self.draw_item(pos + triangle_offsets[idx], o, scale=0.6)
 
     def draw_progress_bar(self, pos, current, needed):
         """Visualize progress of progressing item as a green bar under the item."""