diff --git a/tests/test_start.py b/tests/test_start.py
index e9d0d80df42275fb9b9bfa24666b37a4a5f43322..b04b26a7888466c2604aa1077960fc13e5f637ab 100644
--- a/tests/test_start.py
+++ b/tests/test_start.py
@@ -4,6 +4,7 @@ from pathlib import Path
 import numpy as np
 
 from overcooked_simulator.counters import Counter
+from overcooked_simulator.overcooked_environment import Action
 from overcooked_simulator.player import Player
 from overcooked_simulator.simulation_runner import Simulator
 
@@ -38,7 +39,7 @@ def test_simulator_frequency():
             self.c += 1
 
     frequency = 2000
-    running_time_seconds = 4
+    running_time_seconds = 3
 
     sim = Simulator(Path("../overcooked_simulator/layouts/basic.layout"), frequency)
     sim.env = TestEnv()  # Overwrite environment with a simple counting env
@@ -54,8 +55,27 @@ def test_simulator_frequency():
     assert lower < sim.env.c < upper, "Timing error in the environment at 1000hz"
 
 
+def test_movement():
+    sim = Simulator(Path("../overcooked_simulator/layouts/empty.layout"), 200)
+    player_name = "p1"
+    start_pos = np.array([50, 50])
+    player1 = Player(player_name, start_pos)
+    sim.register_player(player1)
+    move_direction = np.array([1, 0])
+    move_action = Action(player_name, "movement", move_direction)
+    do_moves_number = 6
+    for i in range(do_moves_number):
+        sim.enter_action(move_action)
+
+    expected = start_pos + do_moves_number * (move_direction * player1.move_dist)
+
+    assert (
+            np.linalg.norm(expected - sim.env.players[player_name].pos) == 0
+    ), "Should be here?"
+
+
 def test_collision_detection():
-    sim = Simulator(Path("../overcooked_simulator/layouts/empty.layout.layout"), 200)
+    sim = Simulator(Path("../overcooked_simulator/layouts/empty.layout"), 200)
     counter_pos = np.array([50, 100])
     counter = Counter(counter_pos)
     sim.env.counters = [counter]