diff --git a/overcooked_simulator/__main__.py b/overcooked_simulator/__main__.py index 668071aebe23ac0f55a8829d8bab3b07e4d3a483..1520c7e666ea6ed3919885240abb174d3b78e4bb 100644 --- a/overcooked_simulator/__main__.py +++ b/overcooked_simulator/__main__.py @@ -40,7 +40,6 @@ def start_pygame_gui(cli_args): def main(cli_args=None): - study_server = None study_server_args = None if USE_STUDY_SERVER: @@ -93,9 +92,16 @@ def main(cli_args=None): print("Start PyGame GUI:") pygame_gui_3 = Process(target=start_pygame_gui, args=(cli_args,)) pygame_gui_3.start() - - while pygame_gui.is_alive(): - time.sleep(1) + while ( + pygame_gui.is_alive() + and pygame_gui_2.is_alive() + and pygame_gui_3.is_alive() + ): + time.sleep(1) + + else: + while pygame_gui.is_alive(): + time.sleep(1) except KeyboardInterrupt: print("Received Keyboard interrupt") diff --git a/overcooked_simulator/game_content/environment_config.yaml b/overcooked_simulator/game_content/environment_config.yaml index eadb5b3dde08eddc106ffb0b8eb81ccf2aa77280..11a443d00780a210bf368f4fcd00e8a66c3d8559 100644 --- a/overcooked_simulator/game_content/environment_config.yaml +++ b/overcooked_simulator/game_content/environment_config.yaml @@ -5,7 +5,7 @@ plates: # range of seconds until the dirty plate arrives. game: - time_limit_seconds: 20 + time_limit_seconds: 12 meals: all: true diff --git a/overcooked_simulator/gui_2d_vis/overcooked_gui.py b/overcooked_simulator/gui_2d_vis/overcooked_gui.py index 802b3b519c3eee6e75c2e546d448df86ef0010f8..74b305860c86880c728164fd4072767f140126ae 100644 --- a/overcooked_simulator/gui_2d_vis/overcooked_gui.py +++ b/overcooked_simulator/gui_2d_vis/overcooked_gui.py @@ -1435,18 +1435,9 @@ class PyGameGUI: self.reset_window_size() self.init_ui_elements() - self.reset_gui_values() - self.update_screen_elements() - self.reset_window_size() - - self.init_ui_elements() - self.manage_button_visibility() - - self.update_selection_elements() - # Game loop self.running = True # This dict can be left as-is, since pygame will generate a @@ -1494,7 +1485,10 @@ class PyGameGUI: ]: self.handle_key_event(event) - if event.type in [pygame.JOYBUTTONDOWN, pygame.JOYBUTTONUP] and self.menu_state == MenuStates.Game: + if ( + event.type in [pygame.JOYBUTTONDOWN, pygame.JOYBUTTONUP] + and self.menu_state == MenuStates.Game + ): self.handle_joy_stick_event(event, joysticks=self.joysticks) self.manager.process_events(event)