diff --git a/overcooked_simulator/gui_2d_vis/overcooked_gui.py b/overcooked_simulator/gui_2d_vis/overcooked_gui.py
index 9b1919276f25dea76440a241f57ccccb92210f10..6240f4d9706d96ad9eedab4c3deaf927718eb1c1 100644
--- a/overcooked_simulator/gui_2d_vis/overcooked_gui.py
+++ b/overcooked_simulator/gui_2d_vis/overcooked_gui.py
@@ -559,6 +559,10 @@ class PyGameGUI:
         score = state["score"]
         self.score_label.set_text(f"Score {score}")
 
+    def update_conclusion_label(self, state):
+        score = state["score"]
+        self.conclusion_label.set_text(f"Your final score is {score}. Hurray!")
+
     def update_remaining_time(self, remaining_time: timedelta):
         hours, rem = divmod(remaining_time.seconds, 3600)
         minutes, seconds = divmod(rem, 60)
@@ -747,9 +751,9 @@ class PyGameGUI:
 
         self.conclusion_label = pygame_gui.elements.UILabel(
             text="Your final score was _",
-            relative_rect=pygame.Rect(0, 0, self.screen_margin, self.screen_margin),
+            relative_rect=pygame.Rect(0, 0, self.window_width, self.window_height),
             manager=self.manager,
-            object_id="#conclusion_label",
+            object_id="#score_label",
         )
 
     def set_window_size(self, window_width, window_height, game_width, game_height):
@@ -915,6 +919,7 @@ class PyGameGUI:
                 match self.menu_state:
                     case MenuStates.Start:
                         pass
+
                     case MenuStates.Game:
                         self.draw_background()
 
@@ -923,19 +928,20 @@ class PyGameGUI:
                         if state["ended"]:
                             self.finished_button_press()
                             self.manage_button_visibility()
+                        else:
+                            self.draw(state)
 
-                        self.draw(state)
-
-                        game_screen_rect = self.game_screen.get_rect()
-                        game_screen_rect.center = [
-                            self.window_width // 2,
-                            self.window_height // 2,
-                        ]
+                            game_screen_rect = self.game_screen.get_rect()
+                            game_screen_rect.center = [
+                                self.window_width // 2,
+                                self.window_height // 2,
+                            ]
 
-                        self.main_window.blit(self.game_screen, game_screen_rect)
+                            self.main_window.blit(self.game_screen, game_screen_rect)
 
                     case MenuStates.End:
-                        self.update_score_label(state)
+                        self.update_conclusion_label(state)
+
                 self.manager.update(time_delta)
                 pygame.display.flip()