diff --git a/overcooked_simulator/counters.py b/overcooked_simulator/counters.py
index 3d930aa54e15a4c6ad9f187b3766eee34f96cc07..40779e5cb228c993a65b5264f684225ea1ff78bc 100644
--- a/overcooked_simulator/counters.py
+++ b/overcooked_simulator/counters.py
@@ -623,7 +623,7 @@ class Trashcan(Counter):
         return None
 
     def can_drop_off(self, item: Item) -> bool:
-        return True
+        return item.name != "Extinguisher"
 
 
 class CookingCounter(Counter):
diff --git a/overcooked_simulator/game_content/environment_config.yaml b/overcooked_simulator/game_content/environment_config.yaml
index a81f9f981d22a8e6ad25056f7160ba26ae62e757..9921619a60c2c85c239cae4f7b91a20e253fd917 100644
--- a/overcooked_simulator/game_content/environment_config.yaml
+++ b/overcooked_simulator/game_content/environment_config.yaml
@@ -98,7 +98,8 @@ player_config:
   player_speed_units_per_seconds: 6
   interaction_range: 1.6
   restricted_view: False
-  view_angle: 95
+  view_angle: 70
+  view_range: 5.5  # in grid units, can be "null"
 
 effect_manager:
   FireManager:
diff --git a/overcooked_simulator/game_content/layouts/large_t.layout b/overcooked_simulator/game_content/layouts/large_t.layout
new file mode 100644
index 0000000000000000000000000000000000000000..304e6f7746f4e0c7510f69395b55c7f691de84f6
--- /dev/null
+++ b/overcooked_simulator/game_content/layouts/large_t.layout
@@ -0,0 +1,45 @@
+#QU#F###O#T#################N###L###B#
+#____________________________________#
+#____________________________________M
+#____________________________________#
+#____________________________________#
+#____________________________________K
+W____________________________________I
+#____________________________________#
+#____________________________________#
+#__A_____A___________________________D
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+C____________________________________E
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+#____________________________________#
+C____________________________________G
+#____________________________________#
+#P#####S+####X#####S+#################
\ No newline at end of file
diff --git a/overcooked_simulator/gui_2d_vis/drawing.py b/overcooked_simulator/gui_2d_vis/drawing.py
index d9e5e8e22b0c3ad16df665e496c759178cd26262..c9763b3c3c331480488bc44a772d24ea41623dad 100644
--- a/overcooked_simulator/gui_2d_vis/drawing.py
+++ b/overcooked_simulator/gui_2d_vis/drawing.py
@@ -45,11 +45,12 @@ def grayscale(img):
     return surface
 
 
-def create_polygon(n, length):
+def create_polygon(n, start_vec):
     if n == 1:
         return np.array([0, 0])
 
-    vector = np.array([length, 0])
+    vector = start_vec.copy()
+
     angle = (2 * np.pi) / n
 
     rot_matrix = np.array(
@@ -153,31 +154,66 @@ class Visualizer:
             direction = pygame.math.Vector2(state["view_restriction"]["direction"])
             pos = pygame.math.Vector2(state["view_restriction"]["position"])
             angle = state["view_restriction"]["angle"] / 2
+            range = state["view_restriction"]["range"]
+
+            angle = min(angle, 180)
 
             pos = pos * grid_size + pygame.math.Vector2([grid_size / 2, grid_size / 2])
 
-            rect_scale = max(width, height)
+            rect_scale = max(width, height) * 2
+            # rect_scale = 2 * grid_size
 
             left_beam = pos + (direction.rotate(angle) * rect_scale * 2)
             right_beam = pos + (direction.rotate(-angle) * rect_scale * 2)
 
-            pygame.draw.polygon(
-                screen,
-                colors["black"],
-                (
-                    pos - (direction * grid_size * 0.6),
-                    left_beam - (direction * grid_size * 0.6),
-                    left_beam + (direction.rotate(90) * rect_scale),
+            offset_front = direction * grid_size * 0.7
+            if angle != 180:
+                pygame.draw.polygon(
+                    screen,
+                    colors["black"],
+                    (
+                        pos - offset_front,
+                        left_beam - offset_front,
+                        left_beam + (direction.rotate(90) * rect_scale),
+                        pos
+                        - (direction * rect_scale * 2)
+                        + (direction.rotate(90) * rect_scale),
+                        pos
+                        - (direction * rect_scale * 2)
+                        + (direction.rotate(-90) * rect_scale),
+                        right_beam + (direction.rotate(-90) * rect_scale),
+                        right_beam - offset_front,
+                    ),
+                )
+            if range:
+                n_circle_points = 40
+
+                start_vec = np.array(-direction * range)
+                points = (
+                    np.array(create_polygon(n_circle_points, start_vec)) * grid_size
+                ) + pos
+
+                circle_closed = np.concatenate([points, points[0:1]], axis=0)
+
+                corners = [
+                    pos - (direction * rect_scale),
+                    *circle_closed,
+                    pos - (direction * rect_scale),
                     pos
-                    - (direction * rect_scale * 2)
+                    - (direction * rect_scale)
                     + (direction.rotate(90) * rect_scale),
                     pos
-                    - (direction * rect_scale * 2)
+                    + (direction * rect_scale)
+                    + (direction.rotate(90) * rect_scale),
+                    pos
+                    + (direction * rect_scale)
                     + (direction.rotate(-90) * rect_scale),
-                    right_beam + (direction.rotate(-90) * rect_scale),
-                    right_beam - (direction * grid_size * 0.6),
-                ),
-            )
+                    pos
+                    - (direction * rect_scale)
+                    + (direction.rotate(-90) * rect_scale),
+                ]
+
+                pygame.draw.polygon(screen, colors["black"], [*corners])
 
     def draw_background(
         self, surface: pygame.Surface, width: int, height: int, grid_size: int
diff --git a/overcooked_simulator/gui_2d_vis/overcooked_gui.py b/overcooked_simulator/gui_2d_vis/overcooked_gui.py
index 26fa56ec744d3993c5c19f20ed9499ea2358ec9f..68fd83e64efd31e97eb7e10769b38ec85bf18337 100644
--- a/overcooked_simulator/gui_2d_vis/overcooked_gui.py
+++ b/overcooked_simulator/gui_2d_vis/overcooked_gui.py
@@ -30,6 +30,7 @@ from overcooked_simulator.utils import (
     url_and_port_arguments,
     disable_websocket_logging_arguments,
     add_list_of_manager_ids_arguments,
+    setup_logging,
 )
 
 
@@ -60,8 +61,11 @@ class PlayerKeySet:
         Movement keys in the following order: Down, Up, Left, Right
 
         Args:
-            player_name: The name of the player to control.
-            keys: The keys which control this player in the following order: Down, Up, Left, Right, Interact, Pickup.
+            move_keys: The keys which control this players movement in the following order: Down, Up, Left, Right.
+            interact_key: The key to interact with objects in the game.
+            pickup_key: The key to pick items up or put them down.
+            switch_key: The key for switching through controllable players.
+            players: The player indices which this keyset can control.
         """
         self.move_vectors: list[list[int]] = [[-1, 0], [1, 0], [0, -1], [0, 1]]
         self.key_to_movement: dict[pygame.key, list[int]] = {
@@ -100,6 +104,11 @@ class PyGameGUI:
         port: int,
         manager_ids: list[str],
     ):
+        pygame.init()
+        pygame.display.set_icon(
+            pygame.image.load(ROOT_DIR / "gui_2d_vis" / "images" / "fish3.png")
+        )
+
         self.game_screen: pygame.Surface = None
         self.FPS = 60
         self.running = True
@@ -119,72 +128,73 @@ class PyGameGUI:
         self.screen_margin = self.visualization_config["GameWindow"]["screen_margin"]
         self.min_width = self.visualization_config["GameWindow"]["min_width"]
         self.min_height = self.visualization_config["GameWindow"]["min_height"]
-
         self.buttons_width = self.visualization_config["GameWindow"]["buttons_width"]
         self.buttons_height = self.visualization_config["GameWindow"]["buttons_height"]
-
         self.order_bar_height = self.visualization_config["GameWindow"][
             "order_bar_height"
         ]
-
-        self.window_width = self.min_width
-        self.window_height = self.min_height
-
-        self.main_window = pygame.display.set_mode(
-            (self.window_width, self.window_height)
-        )
-
-        # self.game_width, self.game_height = 0, 0
-
+        (
+            self.window_width_fullscreen,
+            self.window_height_fullscreen,
+        ) = pygame.display.get_desktop_sizes()[0]
+        self.window_width_windowed = self.min_width
+        self.window_height_windowed = self.min_height
+        self.kitchen_width = 1
+        self.kitchen_height = 1
+        self.kitchen_aspect_ratio = 1
         self.images_path = ROOT_DIR / "pygame_gui" / "images"
+        self.vis = Visualizer(self.visualization_config)
+
+        self.fullscreen = False
 
         self.menu_state = MenuStates.Start
         self.manager: pygame_gui.UIManager
 
-        self.vis = Visualizer(self.visualization_config)
-
         self.sub_processes = []
 
-    def get_window_sizes(self, state: dict):
-        kitchen_width = state["kitchen"]["width"]
-        kitchen_height = state["kitchen"]["height"]
-        if self.visualization_config["GameWindow"]["WhatIsFixed"] == "window_width":
-            game_width = self.visualization_config["GameWindow"]["size"]
-            kitchen_aspect_ratio = kitchen_height / kitchen_width
-            game_height = int(game_width * kitchen_aspect_ratio)
-            grid_size = int(game_width / (kitchen_width - 0.1))
-
-        elif self.visualization_config["GameWindow"]["WhatIsFixed"] == "window_height":
-            game_height = self.visualization_config["GameWindow"]["size"]
-            kitchen_aspect_ratio = kitchen_width / kitchen_height
-            game_width = int(game_height * kitchen_aspect_ratio)
-            grid_size = int(game_width / (kitchen_width - 0.1))
-
-        elif self.visualization_config["GameWindow"]["WhatIsFixed"] == "grid":
-            grid_size = self.visualization_config["GameWindow"]["size"]
-            game_width, game_height = (
-                kitchen_width * grid_size,
-                kitchen_height * grid_size,
-            )
+    def get_window_sizes_from_state(self, state: dict):
+        self.kitchen_width = state["kitchen"]["width"]
+        self.kitchen_height = state["kitchen"]["height"]
+        self.kitchen_aspect_ratio = self.kitchen_height / self.kitchen_width
+        game_width = self.visualization_config["GameWindow"]["min_width"] - (
+            2 * self.screen_margin
+        )
+        game_height = self.visualization_config["GameWindow"]["min_height"] - (
+            2 * self.screen_margin
+        )
 
+        if self.kitchen_width > game_width:
+            self.game_height = game_width * self.kitchen_aspect_ratio
+            self.grid_size = game_width / self.kitchen_width
         else:
-            game_width, game_height = 0, 0
-            grid_size = 0
+            self.game_width = game_height / self.kitchen_aspect_ratio
+            self.grid_size = game_width / self.kitchen_width
 
-        window_width, window_height = (
-            game_width + (2 * self.screen_margin),
-            game_height + (2 * self.screen_margin),  # bar with orders
-        )
+        self.window_width_windowed = self.min_width
+        self.window_height_windowed = self.min_height
 
-        window_width = max(window_width, self.min_width)
-        window_height = max(window_height, self.min_height)
-        return (
-            int(window_width),
-            int(window_height),
-            int(game_width),
-            int(game_height),
-            grid_size,
-        )
+    def recalc_game_size(self):
+        log.debug("Resizing game screen")
+        max_width = self.window_width - (2 * self.screen_margin)
+        max_height = self.window_height - (2 * self.screen_margin)
+        if max_width < max_height:
+            self.game_width = max_width
+            self.game_height = max_width * self.kitchen_aspect_ratio
+            self.grid_size = int(self.game_height / self.kitchen_height)
+
+        else:
+            self.game_height = max_height
+            self.game_width = max_height / self.kitchen_aspect_ratio
+            self.grid_size = int(self.game_width / self.kitchen_width)
+
+        self.game_width = max(self.game_width, 100)
+        self.game_height = max(self.game_height, 100)
+        self.grid_size = max(self.grid_size, 1)
+
+        residual_x = self.game_width - (self.kitchen_width * self.grid_size)
+        residual_y = self.game_height - (self.kitchen_height * self.grid_size)
+        self.game_width -= residual_x
+        self.game_height -= residual_y
 
     def setup_player_keys(self, n=1, disjunct=False):
         if n:
@@ -239,7 +249,7 @@ class PyGameGUI:
                     current_player_name,
                     ActionType.MOVEMENT,
                     move_vec,
-                    duration=1 / self.FPS,
+                    duration=self.time_delta,
                 )
                 self.send_action(action)
 
@@ -304,17 +314,27 @@ class PyGameGUI:
         )
         self.quit_button.can_hover()
 
+        fullscreen_button_rect = pygame.Rect(
+            (0, 0), (self.buttons_width * 0.7, self.buttons_height)
+        )
+        fullscreen_button_rect.topright = (-self.buttons_width, 0)
+        self.fullscreen_button = pygame_gui.elements.UIButton(
+            relative_rect=fullscreen_button_rect,
+            text="Fullscreen",
+            manager=self.manager,
+            object_id="#fullscreen_button",
+            anchors={"right": "right", "top": "top"},
+        )
+        self.fullscreen_button.can_hover()
+
+        reset_button_rect = pygame.Rect((0, 0), (self.screen_margin * 0.75, 50))
+        reset_button_rect.topright = (0, 2 * self.buttons_height)
         self.reset_button = pygame_gui.elements.UIButton(
-            relative_rect=pygame.Rect(
-                (
-                    self.window_width - (self.screen_margin * 3 // 4),
-                    self.screen_margin,
-                ),
-                (self.screen_margin - (self.screen_margin // 4), 50),
-            ),
+            relative_rect=reset_button_rect,
             text="RESET",
             manager=self.manager,
             object_id="#reset_button",
+            anchors={"right": "right", "top": "top"},
         )
         self.reset_button.can_hover()
 
@@ -584,8 +604,8 @@ class PyGameGUI:
         self.vis.draw_orders(
             screen=self.main_window,
             state=state,
-            grid_size=self.grid_size,
-            width=self.game_width,
+            grid_size=self.buttons_height,
+            width=self.window_width - self.buttons_width - (self.buttons_width * 0.7),
             height=self.game_height,
             screen_margin=self.screen_margin,
             config=self.visualization_config,
@@ -612,18 +632,28 @@ class PyGameGUI:
             (
                 self.game_width,
                 self.game_height,
-            ),
+            )
         )
+
+        if self.fullscreen:
+            flags = pygame.FULLSCREEN
+            self.window_width = self.window_width_fullscreen
+            self.window_height = self.window_height_fullscreen
+        else:
+            flags = 0
+            self.window_width = self.window_width_windowed
+            self.window_height = self.window_height_windowed
+
         self.main_window = pygame.display.set_mode(
             (
                 self.window_width,
                 self.window_height,
-            )
+            ),
+            flags=flags,
+            display=0,
         )
 
     def reset_window_size(self):
-        self.window_width = self.min_width
-        self.window_height = self.min_height
         self.game_width = 0
         self.game_height = 0
         self.set_window_size()
@@ -799,13 +829,7 @@ class PyGameGUI:
             )
             state = json.loads(websocket.recv())
 
-        (
-            self.window_width,
-            self.window_height,
-            self.game_width,
-            self.game_height,
-            self.grid_size,
-        ) = self.get_window_sizes(state)
+        self.get_window_sizes_from_state(state)
 
     def start_button_press(self):
         self.menu_state = MenuStates.Game
@@ -826,13 +850,11 @@ class PyGameGUI:
 
         self.setup_environment()
 
+        self.recalc_game_size()
         self.set_window_size()
-
         self.init_ui_elements()
         log.debug("Pressed start button")
 
-        # self.api.set_sim(self.simulator)
-
     def back_button_press(self):
         self.menu_state = MenuStates.Start
         self.reset_window_size()
@@ -966,14 +988,13 @@ class PyGameGUI:
     def start_pygame(self):
         """Starts pygame and the gui loop. Each frame the game state is visualized and keyboard inputs are read."""
         log.debug(f"Starting pygame gui at {self.FPS} fps")
-        pygame.init()
         pygame.font.init()
-
         pygame.display.set_caption("Simple Overcooked Simulator")
 
         clock = pygame.time.Clock()
 
         self.reset_window_size()
+
         self.init_ui_elements()
         self.manage_button_visibility()
 
@@ -983,13 +1004,22 @@ class PyGameGUI:
         self.running = True
         while self.running:
             try:
-                time_delta = clock.tick(self.FPS) / 1000.0
+                self.time_delta = clock.tick(self.FPS) / 1000
 
+                # print(clock.get_time())
                 for event in pygame.event.get():
                     if event.type == pygame.QUIT:
                         self.running = False
 
-                        # UI Buttons:
+                    # elif event.type == pygame.VIDEORESIZE:
+                    #     # scrsize = event.size
+                    #     self.window_width_windowed = event.w
+                    #     self.window_height_windowed = event.h
+                    #     self.recalc_game_size()
+                    #     self.set_window_size()
+                    #     self.init_ui_elements()
+                    #     self.manage_button_visibility()
+
                     if event.type == pygame_gui.UI_BUTTON_PRESSED:
                         match event.ui_element:
                             case self.start_button:
@@ -999,6 +1029,7 @@ class PyGameGUI:
                                 ):
                                     continue
                                 self.start_button_press()
+
                             case self.back_button:
                                 self.back_button_press()
                                 self.disconnect_websockets()
@@ -1006,9 +1037,11 @@ class PyGameGUI:
                             case self.finished_button:
                                 self.finished_button_press()
                                 self.disconnect_websockets()
+
                             case self.quit_button:
                                 self.quit_button_press()
                                 self.disconnect_websockets()
+
                             case self.reset_button:
                                 self.reset_button_press()
                                 self.disconnect_websockets()
@@ -1039,6 +1072,18 @@ class PyGameGUI:
                             case self.xbox_controller_button:
                                 print("xbox_controller_button pressed.")
 
+                            case self.fullscreen_button:
+                                self.fullscreen = not self.fullscreen
+                                if self.fullscreen:
+                                    self.window_width = self.window_width_fullscreen
+                                    self.window_height = self.window_height_fullscreen
+                                else:
+                                    self.window_width = self.window_width_windowed
+                                    self.window_height = self.window_height_windowed
+                                self.recalc_game_size()
+                                self.set_window_size()
+                                self.init_ui_elements()
+
                         self.update_selection_elements()
 
                         self.manage_button_visibility()
@@ -1086,7 +1131,7 @@ class PyGameGUI:
                     case MenuStates.End:
                         self.update_conclusion_label(state)
 
-                self.manager.update(time_delta)
+                self.manager.update(self.time_delta)
                 pygame.display.flip()
 
             except (KeyboardInterrupt, SystemExit):
@@ -1098,6 +1143,7 @@ class PyGameGUI:
 
 
 def main(url: str, port: int, manager_ids: list[str]):
+    setup_logging()
     gui = PyGameGUI(
         url=url,
         port=port,
@@ -1117,4 +1163,4 @@ if __name__ == "__main__":
     disable_websocket_logging_arguments(parser)
     add_list_of_manager_ids_arguments(parser)
     args = parser.parse_args()
-    main(args.url, args.port, args.manager_ids, args.enable_websocket_logging)
+    main(args.url, args.port, args.manager_ids)
diff --git a/overcooked_simulator/gui_2d_vis/visualization.yaml b/overcooked_simulator/gui_2d_vis/visualization.yaml
index 428c76c01bd5567c2b420679671282bda7d74a4c..a0d7989c1c1bf9c2a96fcc28e1baf09bcd96e55e 100644
--- a/overcooked_simulator/gui_2d_vis/visualization.yaml
+++ b/overcooked_simulator/gui_2d_vis/visualization.yaml
@@ -1,10 +1,8 @@
 # colors: https://www.webucator.com/article/python-color-constants-module/
 
 GameWindow:
-  WhatIsFixed: grid  # grid or window_width or window_height
-  size: 50
   screen_margin: 100
-  min_width: 700
+  min_width: 900
   min_height: 600
   buttons_width: 180
   buttons_height: 60
diff --git a/overcooked_simulator/overcooked_environment.py b/overcooked_simulator/overcooked_environment.py
index 1ea734dbd423189c4cd4d6ea39fabee2cee0106b..25aee07d4b5f783bd8c507fc0f2e038aa870c279 100644
--- a/overcooked_simulator/overcooked_environment.py
+++ b/overcooked_simulator/overcooked_environment.py
@@ -167,6 +167,9 @@ class Environment:
             self.player_view_angle = self.environment_config["player_config"][
                 "view_angle"
             ]
+            self.player_view_range = self.environment_config["player_config"][
+                "view_range"
+            ]
 
         self.extra_setup_functions()
 
@@ -236,8 +239,6 @@ class Environment:
         ) = self.parse_layout_file()
         self.hook(LAYOUT_FILE_PARSED)
 
-        self.counter_positions = np.array([c.pos for c in self.counters])
-
         self.world_borders = np.array(
             [[-0.5, self.kitchen_width - 0.5], [-0.5, self.kitchen_height - 0.5]],
             dtype=float,
@@ -247,6 +248,9 @@ class Environment:
             "player_speed_units_per_seconds"
         ]
         self.player_radius = self.environment_config["player_config"]["radius"]
+        self.player_interaction_range = self.environment_config["player_config"][
+            "interaction_range"
+        ]
 
         progress_counter_classes = list(
             filter(
@@ -266,6 +270,8 @@ class Environment:
         )
         """Counters that needs to be called in the step function via the `progress` method."""
 
+        self.counter_positions = np.array([c.pos for c in self.counters])
+
         self.order_and_score.create_init_orders(self.env_time)
         self.start_time = self.env_time
         """The relative env time when it started."""
@@ -287,6 +293,27 @@ class Environment:
             env_start_time_worldtime=datetime.now(),
         )
 
+    def overwrite_counters(self, counters):
+        self.counters = counters
+        self.counter_positions = np.array([c.pos for c in self.counters])
+
+        progress_counter_classes = list(
+            filter(
+                lambda cl: hasattr(cl, "progress"),
+                dict(
+                    inspect.getmembers(
+                        sys.modules["overcooked_simulator.counters"], inspect.isclass
+                    )
+                ).values(),
+            )
+        )
+        self.progressing_counters = list(
+            filter(
+                lambda c: c.__class__ in progress_counter_classes,
+                self.counters,
+            )
+        )
+
     @property
     def game_ended(self) -> bool:
         """Whether the game is over or not based on the calculated `Environment.env_time_end`"""
@@ -665,9 +692,21 @@ class Environment:
 
         for idx, p in enumerate(self.players.values()):
             if not (new_positions[idx] == player_positions[idx]).all():
-                p.move_abs(new_positions[idx])
+                p.pos = new_positions[idx]
+                p.perform_interact_stop()
+
             p.turn(player_movement_vectors[idx])
 
+            facing_distances = np.linalg.norm(
+                p.facing_point - self.counter_positions, axis=1
+            )
+            closest_counter = self.counters[facing_distances.argmin()]
+            p.current_nearest_counter = (
+                closest_counter
+                if facing_distances.min() <= self.player_interaction_range
+                else None
+            )
+
     def add_player(self, player_name: str, pos: npt.NDArray = None):
         """Add a player to the environment.
 
@@ -782,6 +821,7 @@ class Environment:
                     "position": self.players[player_id].pos.tolist(),
                     "angle": self.player_view_angle,
                     "counter_mask": None,
+                    "range": self.player_view_range,
                 }
                 if self.player_view_restricted
                 else None,
diff --git a/overcooked_simulator/player.py b/overcooked_simulator/player.py
index c367561e98862425ecc1590087ef7deb982e608e..638bc4cd5c0d537aa5823af96543a008b43c3300 100644
--- a/overcooked_simulator/player.py
+++ b/overcooked_simulator/player.py
@@ -37,6 +37,9 @@ class PlayerConfig:
     """Whether or not the player can see the entire map at once or just a view frustrum."""
     view_angle: int | None = None
     """Angle of the players view if restricted."""
+    view_range: float | None = None
+    """Range of the players view if restricted. In grid units."""
+
 
 class Player:
     """Class representing a player in the game environment. A player consists of a name, their position and what
@@ -88,19 +91,7 @@ class Player:
         function of the environment"""
         self.current_movement = move_vector
         self.movement_until = move_until
-
-    def move(self, movement: npt.NDArray[float]):
-        """Moves the player position by the given movement vector.
-        A unit direction vector multiplied by move_dist is added to the player position.
-
-        Args:
-            movement: 2D-Vector of length 1
-        """
-        if self.interacting and np.any(movement):
-            self.perform_interact_stop()
-        self.pos += movement
-        if np.linalg.norm(movement) != 0:
-            self.turn(movement)
+        self.perform_interact_stop()
 
     def move_abs(self, new_pos: npt.NDArray[float]):
         """Overwrites the player location by the new_pos 2d-vector. Absolute movement.
@@ -165,7 +156,7 @@ class Player:
             self.holding.combine(returned_by_counter)
 
         log.debug(
-            f"Self: {self.holding}, {counter.__class__.__name__}: {counter.occupied_by}"
+            f"Self: {self.holding.__class__.__name__}: {self.holding}, {counter.__class__.__name__}: {counter.occupied_by}"
         )
         # if isinstance(self.holding, Plate):
         #     log.debug(self.holding.clean)
diff --git a/overcooked_simulator/state_representation.py b/overcooked_simulator/state_representation.py
index 9d4e7427f092fb77769873dd570988e1e3c94f4d..2faa1a1932035342e57b27df9865d673efdcc8cb 100644
--- a/overcooked_simulator/state_representation.py
+++ b/overcooked_simulator/state_representation.py
@@ -71,6 +71,7 @@ class ViewRestriction(BaseModel):
     position: list[float]
     angle: int  # degrees
     counter_mask: None | list[bool]
+    range: float | None
 
 
 class StateRepresentation(BaseModel):
diff --git a/tests/test_start.py b/tests/test_start.py
index 8efe8da9ecf1c67974f88a18b1bcdb0b1cd3786a..8531f9d81dc52cb4327c98e641406ad2d45bdec2 100644
--- a/tests/test_start.py
+++ b/tests/test_start.py
@@ -124,7 +124,7 @@ def test_player_reach(env_config, layout_empty_config, item_info):
 
     counter_pos = np.array([2, 2])
     counter = Counter(pos=counter_pos, hook=Hooks(env))
-    env.counters = [counter]
+    env.overwrite_counters([counter])
     env.add_player("1", np.array([2, 4]))
     env.player_movement_speed = 1
     player = env.players["1"]
@@ -144,7 +144,7 @@ def test_pickup(env_config, layout_config, item_info):
     counter_pos = np.array([2, 2])
     counter = Counter(pos=counter_pos, hook=Hooks(env))
     counter.occupied_by = Item(name="Tomato", item_info=None)
-    env.counters = [counter]
+    env.overwrite_counters([counter])
 
     env.add_player("1", np.array([2, 3]))
     player = env.players["1"]