diff --git a/overcooked_simulator/gui_2d_vis/continue.drawio.png b/overcooked_simulator/gui_2d_vis/continue.drawio.png
new file mode 100644
index 0000000000000000000000000000000000000000..8a249e36fbab58f15550227268228b84d0e58099
Binary files /dev/null and b/overcooked_simulator/gui_2d_vis/continue.drawio.png differ
diff --git a/overcooked_simulator/gui_2d_vis/overcooked_gui.py b/overcooked_simulator/gui_2d_vis/overcooked_gui.py
index 0e24286b2363c3f17132bb9426d99320d4b406d6..cf00dd78bfea8bfc32f46114e45f479240ab4764 100644
--- a/overcooked_simulator/gui_2d_vis/overcooked_gui.py
+++ b/overcooked_simulator/gui_2d_vis/overcooked_gui.py
@@ -437,18 +437,18 @@ class PyGameGUI:
         )
 
         img = pygame.image.load(
-            ROOT_DIR / "gui_2d_vis" / "press_a.drawio.png"
+            ROOT_DIR / "gui_2d_vis" / "continue.drawio.png"
         ).convert_alpha()
 
         image_rect = img.get_rect()
-        image_rect.centery += 60
+        image_rect.centery += 80
         self.press_a_image = pygame_gui.elements.UIImage(
             image_rect,
             img,
             manager=self.manager,
             anchors={"centerx": "centerx", "centery": "centery"},
         )
-        img_width = self.buttons_width
+        img_width = self.buttons_width * 1.5
         img_height = img_width * (image_rect.height / image_rect.width)
         new_dims = (img_width, img_height)
         self.press_a_image.set_dimensions(new_dims)
@@ -467,7 +467,7 @@ class PyGameGUI:
             (0, 0),
             (
                 self.window_width * 0.9,
-                (self.window_height // 3),
+                (self.window_height // 4),
             ),
         )
         player_selection_rect.bottom = -10
@@ -803,7 +803,7 @@ class PyGameGUI:
             self.tutorial_image,
             self.quit_button,
             self.continue_button,
-            self.fullscreen_button
+            self.fullscreen_button,
         ]
 
         self.pregame_screen_elements = [
@@ -826,8 +826,7 @@ class PyGameGUI:
             self.conclusion_label,
             self.quit_button,
             self.next_game_button,
-            self.finish_study_button
-
+            self.finish_study_button,
         ]
 
         self.end_screen_elements = [
@@ -865,7 +864,6 @@ class PyGameGUI:
                 if self.CONNECT_WITH_STUDY_SERVER:
                     self.bot_number_container.hide()
 
-
                 self.update_selection_elements()
             case MenuStates.ControllerTutorial:
                 self.show_screen_elements(self.tutorial_screen_elements)
@@ -1083,7 +1081,6 @@ class PyGameGUI:
             self.player_ids = [str(list(self.player_info.keys())[0])]
 
     def get_game_connection(self, tutorial):
-
         if self.menu_state == MenuStates.ControllerTutorial:
             self.player_info = requests.post(
                 f"http://localhost:8080/connect_to_tutorial/{self.participant_id}"
@@ -1185,8 +1182,6 @@ class PyGameGUI:
                 self.state_player_id = player_id
 
     def setup_game(self, tutorial=False):
-
-
         if self.CONNECT_WITH_STUDY_SERVER:
             self.get_game_connection(tutorial)
         else:
@@ -1422,7 +1417,6 @@ class PyGameGUI:
                     case self.continue_button:
                         self.exit_tutorial()
 
-
             ############################################
 
             case MenuStates.PreGame:
@@ -1518,7 +1512,17 @@ class PyGameGUI:
 
                     # Press key instead of mouse button press
                     if (
-                        event.type == pygame.JOYBUTTONDOWN and any([self.joysticks and self.joysticks[i].get_button(7) for i in range(len(self.joysticks))]) or event.type == pygame.KEYDOWN and event.key == pygame.K_RETURN
+                        event.type == pygame.JOYBUTTONDOWN
+                        and any(
+                            [
+                                self.joysticks and self.joysticks[i].get_button(7)
+                                for i in range(len(self.joysticks))
+                            ]
+                        )
+                        or (
+                            event.type == pygame.KEYDOWN
+                            and event.key == pygame.K_RETURN
+                        )
                     ):
                         match self.menu_state:
                             case MenuStates.Start:
@@ -1586,7 +1590,6 @@ class PyGameGUI:
         self.disconnect_websockets()
 
 
-
 def main(
     url: str,
     port: int,