diff --git a/overcooked_simulator/game_content/player_config.yaml b/overcooked_simulator/game_content/player_config.yaml
index d418bd52b4cc21be20f807754d3516dffd192bde..fb73f2d714674061cfb3626bc516071b23fd7b93 100644
--- a/overcooked_simulator/game_content/player_config.yaml
+++ b/overcooked_simulator/game_content/player_config.yaml
@@ -1,3 +1,3 @@
 radius: 0.4
 move_dist: 5
-interaction_range: 1.5
\ No newline at end of file
+interaction_range: 1.6
\ No newline at end of file
diff --git a/overcooked_simulator/overcooked_environment.py b/overcooked_simulator/overcooked_environment.py
index f4f8afb273b9ba392edb52ec269698180457b6e2..0e98dad4bbf4908393e78c4d1d7fd9473bdd3518 100644
--- a/overcooked_simulator/overcooked_environment.py
+++ b/overcooked_simulator/overcooked_environment.py
@@ -167,7 +167,7 @@ class Environment:
 
         else:
             counter = self.get_facing_counter(player)
-            if player.can_reach(counter):
+            if player.can_reach(counter):  # TODO: this
                 if action.act_type == "pickup":
                     player.pick_action(counter)
 
@@ -205,14 +205,7 @@ class Environment:
         Returns:
 
         """
-        # TODO: Decide on one variant of getting the interacting counter
-        # facing_point = player.pos + (
-        #     player.facing_direction
-        #     * player.interaction_range
-        #     * self.counter_side_length
-        # )
-        # facing_counter = self.get_closest_counter(facing_point)
-        facing_counter = self.get_closest_counter(player.pos)
+        facing_counter = self.get_closest_counter(player.facing_point)
         return facing_counter
 
     def perform_movement(self, player: Player, move_vector: np.array):
diff --git a/overcooked_simulator/player.py b/overcooked_simulator/player.py
index c0c7d97897cd699b0b70303c6da0f144035eb32e..98bc61e2e3709796252d83cf40ddad93160bf115 100644
--- a/overcooked_simulator/player.py
+++ b/overcooked_simulator/player.py
@@ -50,6 +50,7 @@ class Player:
         ] = None  # needed to stop progress when moved away
 
         self.current_nearest_counter: Optional[Counter] = None
+        self.facing_point: npt.NDArray[float] = np.array([0, 0], float)
 
     def move(self, movement: npt.NDArray[float]):
         """Moves the player position by the given movement vector.
@@ -80,6 +81,9 @@ class Player:
         """
         if np.linalg.norm(direction) != 0:
             self.facing_direction = direction / np.linalg.norm(direction)
+        self.facing_point = self.pos + (
+            self.facing_direction * self.radius * self.grid_size * 0.5
+        )
 
     def can_reach(self, counter: Counter):
         """Checks whether the player can reach the counter in question. Simple check if the distance is not larger
@@ -91,7 +95,7 @@ class Player:
         Returns: True if the counter is in range of the player, False if not.
 
         """
-        return np.linalg.norm(counter.pos - self.pos) <= (
+        return np.linalg.norm(counter.pos - self.facing_point) <= (
             self.interaction_range * self.grid_size
         )
 
diff --git a/overcooked_simulator/pygame_gui/pygame_gui.py b/overcooked_simulator/pygame_gui/pygame_gui.py
index 511300ef7bc2e04640825cf0ae75ffd7536ae4d5..ed435c5a6ae876e1aa7843fa00604443a069fd61 100644
--- a/overcooked_simulator/pygame_gui/pygame_gui.py
+++ b/overcooked_simulator/pygame_gui/pygame_gui.py
@@ -22,8 +22,9 @@ from overcooked_simulator.pygame_gui.game_colors import BLUE
 from overcooked_simulator.pygame_gui.game_colors import colors, Color
 from overcooked_simulator.simulation_runner import Simulator
 
-USE_PLAYER_COOK_SPRITES = False
+USE_PLAYER_COOK_SPRITES = True
 SHOW_INTERACTION_RANGE = False
+SHOW_COUNTER_CENTERS = False
 
 
 def create_polygon(n, length):
@@ -256,8 +257,13 @@ class PyGameGUI:
 
             if SHOW_INTERACTION_RANGE:
                 pygame.draw.circle(
-                    self.screen, BLUE, player.pos, player.interaction_range, width=1
+                    self.screen,
+                    BLUE,
+                    player.facing_point,
+                    player.interaction_range * self.counter_size,
+                    width=1,
                 )
+                pygame.draw.circle(self.screen, colors["red1"], player.facing_point, 4)
 
             if player.holding is not None:
                 holding_item_pos = player.pos + (20 * player.facing_direction)
@@ -406,6 +412,8 @@ class PyGameGUI:
         """
         for counter in state["counters"]:
             self.draw_counter(counter)
+            if SHOW_COUNTER_CENTERS:
+                pygame.draw.circle(self.screen, colors["green1"], counter.pos, 3)
 
     def draw(self, state):
         """Main visualization function.