diff --git a/overcooked_simulator/counters.py b/overcooked_simulator/counters.py index b07f19940c82b24793e3c48bd49a51ed75ddf196..6ea553b6568e0977ac47408f324a6133a2ef25e6 100644 --- a/overcooked_simulator/counters.py +++ b/overcooked_simulator/counters.py @@ -130,7 +130,7 @@ class ServingWindow(Counter): def drop_off(self, item) -> Item | None: reward = 5 - print(item) + log.debug(f"Drop off item {item}") # TODO define rewards self.game_score.increment_score(reward) if self.plate_dispenser is not None: @@ -333,9 +333,6 @@ class Sink(Counter): def interact_start(self): """Handles player interaction, starting to hold key down.""" - print(self.occupied_by) - if isinstance(self.occupied_by, Plate): - print(self.occupied_by.can_progress()) self.start_progress() def interact_stop(self): diff --git a/overcooked_simulator/overcooked_environment.py b/overcooked_simulator/overcooked_environment.py index 1b1561be0ed7d88d3da86e355374e40ce0e9408e..9d33fed951f428f1e7fc3ed5f469e9f50aaf4259 100644 --- a/overcooked_simulator/overcooked_environment.py +++ b/overcooked_simulator/overcooked_environment.py @@ -464,10 +464,6 @@ class Environment: case Sink(pos=pos): assert len(sink_addons) > 0, "No SinkAddon but normal Sink" closest_addon = self.get_closest(pos, sink_addons) - print( - np.linalg.norm(closest_addon.pos - pos), - self.counter_side_length, - ) assert self.counter_side_length - ( self.counter_side_length * 0.05 ) <= np.linalg.norm( @@ -479,7 +475,8 @@ class Environment: pass - def get_closest(self, pos: npt.NDArray[float], counter: list[Counter]): + @staticmethod + def get_closest(pos: npt.NDArray[float], counter: list[Counter]): return min(counter, key=lambda c: np.linalg.norm(c.pos - pos)) def get_counter_of_type(self, counter_type) -> list[Counter]: