diff --git a/overcooked_simulator/counters.py b/overcooked_simulator/counters.py
index d37099f5b144afa5a78fd7d75aaf51a6df9b04a8..d48fbe810e0f63b09b6cf1d702245e4ae5842964 100644
--- a/overcooked_simulator/counters.py
+++ b/overcooked_simulator/counters.py
@@ -9,4 +9,4 @@ class Counter:
         self.occupied_by = None
 
     def __repr__(self):
-        return f"Counter(pos:{str(self.pos)},holds:{self.occupied_by})"
\ No newline at end of file
+        return f"Counter(pos:{str(self.pos)},holds:{self.occupied_by})"
diff --git a/overcooked_simulator/main.py b/overcooked_simulator/main.py
index 9200613745e73fc2d51294a4f76f1f6c50676a82..975657704561d7ca1b5c2fd215f816571afd2b74 100644
--- a/overcooked_simulator/main.py
+++ b/overcooked_simulator/main.py
@@ -13,11 +13,9 @@ def main():
     gui = PyGameGUI(simulator)
 
     simulator.start()
-    print(simulator.get_state())
 
     gui.start_pygame()
 
-
     simulator.stop()
     sys.exit()
 
diff --git a/overcooked_simulator/overcooked_environment.py b/overcooked_simulator/overcooked_environment.py
index 9ffdae06df3d140897e555c59e0e5e7d059fa8a5..4545c4f3c3157d71a2550445f9687439e70d23fe 100644
--- a/overcooked_simulator/overcooked_environment.py
+++ b/overcooked_simulator/overcooked_environment.py
@@ -23,6 +23,7 @@ class Environment:
     """Environment class which handles the game logic for the overcooked-inspired environment.
 
         Handles player movement, collision-detection, counters, cooking processes, recipes, incoming orders, time.
+        # TODO Abstract base class for different environments
         """
     def __init__(self):
         self.players = {}
@@ -58,8 +59,6 @@ class Environment:
                     current_x += self.counter_side_length
                 elif character == "E":
                     current_x += self.counter_side_length
-
-
             current_y += self.counter_side_length
         return counters
 
diff --git a/overcooked_simulator/pygame_gui.py b/overcooked_simulator/pygame_gui.py
index a4410c332db0c2723999d74494134e9301143024..1ae75ed612ecf1502bc6e69c0817a8afbff73bf1 100644
--- a/overcooked_simulator/pygame_gui.py
+++ b/overcooked_simulator/pygame_gui.py
@@ -3,7 +3,6 @@ import numpy as np
 from overcooked_simulator.overcooked_environment import Action
 from overcooked_simulator.simulation_runner import Simulator
 
-FPS = 60
 
 WHITE = (255, 255, 255)
 GREY = (190, 190, 190)
@@ -14,16 +13,14 @@ GREEN = (0, 255, 0)
 RED = (255, 0, 0)
 BLUE = (0, 0, 255)
 YELLOW = (255, 255, 0)
-
 BACKGROUND_COLOR = GREY
 
-GET_CONTINOUS_INTERACT_AND_PICKUP = False
-
 
 class PlayerKeyset:
-    """Set of keyboard keys for controlling a player. First four keys are for movement, 5th key is for interacting
-    with counters. 6th key ist for picking up things or dropping them.
-
+    """Set of keyboard keys for controlling a player.
+    First four keys are for movement,
+    5th key is for interacting with counters.
+    6th key ist for picking up things or dropping them.
     """
     def __init__(self, keys: list[pygame.key]):
         self.player_keys = keys
@@ -37,9 +34,12 @@ class PyGameGUI:
     """Visualisation of the overcooked environmnent and reading keyboard inputs using pygame.
     """
     def __init__(self, simulator: Simulator):
+        self.FPS = 60
         self.simulator = simulator
         self.counter_size = self.simulator.env.counter_side_length
-        self.WINDOW_WIDTH, self.WINDOW_HEIGHT = simulator.env.world_width, simulator.env.world_height
+        self.window_width, self.window_height = simulator.env.world_width, simulator.env.world_height
+
+        self.GET_CONTINOUS_INTERACT_AND_PICKUP = False
 
         keys1 = [pygame.K_LEFT, pygame.K_RIGHT, pygame.K_UP, pygame.K_DOWN, pygame.K_SPACE, pygame.K_i]
         keys2 = [pygame.K_a, pygame.K_d, pygame.K_w, pygame.K_s, pygame.K_f, pygame.K_e]
@@ -49,7 +49,7 @@ class PyGameGUI:
         """Sends an action to the game environment.
 
         Args:
-            action: The action to be sent.
+            action: The action to be sent. Contains the player, action type and move direction if action is a movement.
         """
         self.simulator.enter_action(action)
 
@@ -70,7 +70,7 @@ class PyGameGUI:
 
                 action = Action(f"p{player_idx+1}", "movement", move_vec)
                 self.send_action(action)
-            if GET_CONTINOUS_INTERACT_AND_PICKUP:
+            if self.GET_CONTINOUS_INTERACT_AND_PICKUP:
                 if relevant_keys[-2]:
                     action = Action(f"p{player_idx+1}", "interact", "interact")
                     self.send_action(action)
@@ -79,7 +79,8 @@ class PyGameGUI:
                     self.send_action(action)
 
     def handle_interact_single_send(self, event):
-        """Handles key events. Here when a key is held down, only one action is sent.
+        """Handles key events. Here when a key is held down, only one action is sent. (This can be
+        switched by the GET_CONTINOUS_INTERACT_AND_PICKUP flag)
 
         Args:
             event: Pygame event for extracting the key.
@@ -95,12 +96,12 @@ class PyGameGUI:
     def draw_background(self):
         """Visualizes a game background.
         """
-        GREY = (200, 200, 200)
-        blockSize = 20  # Set the size of the grid block
-        for x in range(0, self.WINDOW_WIDTH, blockSize):
-            for y in range(0, self.WINDOW_HEIGHT, blockSize):
-                rect = pygame.Rect(x, y, blockSize, blockSize)
-                pygame.draw.rect(self.screen, GREY, rect, 1)
+        BACKGROUND_LINES = (200, 200, 200)
+        block_size = self.counter_size//2  # Set the size of the grid block
+        for x in range(0, self.window_width, block_size):
+            for y in range(0, self.window_height, block_size):
+                rect = pygame.Rect(x, y, block_size, block_size)
+                pygame.draw.rect(self.screen, BACKGROUND_LINES, rect, 1)
 
     def draw_players(self, state):
         """Visualizes the players as circles with an triangle for the facing diretion.
@@ -121,7 +122,8 @@ class PyGameGUI:
             facing = player.facing_direction
 
             pygame.draw.polygon(self.screen, BLUE,
-                            ((pos[0]+(facing[1]*5), pos[1]-(facing[0]*5)), (pos[0]-(facing[1]*5), pos[1]+(facing[0]*5)), player.pos + (facing * 20)))
+                            ((pos[0]+(facing[1]*5), pos[1]-(facing[0]*5)),
+                             (pos[0]-(facing[1]*5), pos[1]+(facing[0]*5)), player.pos + (facing * 20)))
 
     def draw_counters(self, state):
         """Visualizes the counters in the environment.
@@ -156,7 +158,7 @@ class PyGameGUI:
         pygame.init()
         pygame.font.init()
 
-        self.screen = pygame.display.set_mode((self.WINDOW_WIDTH, self.WINDOW_HEIGHT))
+        self.screen = pygame.display.set_mode((self.window_width, self.window_height))
         pygame.display.set_caption("Simple Overcooked Simulator")
         self.screen.fill(BACKGROUND_COLOR)
 
@@ -169,12 +171,12 @@ class PyGameGUI:
             for event in pygame.event.get():
                 if event.type == pygame.QUIT:
                     running = False
-                if not GET_CONTINOUS_INTERACT_AND_PICKUP:
+                if not self.GET_CONTINOUS_INTERACT_AND_PICKUP:
                     if event.type == pygame.KEYDOWN:
                         self.handle_interact_single_send(event)
 
             self.handle_keys()
-            clock.tick(FPS)
+            clock.tick(self.FPS)
             state = self.simulator.get_state()
             self.draw(state)
 
diff --git a/tests/test_start.py b/tests/test_start.py
index b60b38a91c31467e69bf1f54a8193387a66be12b..839b4cb1ac3e2b9bc780bfc6e4346fff28056624 100644
--- a/tests/test_start.py
+++ b/tests/test_start.py
@@ -7,7 +7,6 @@ from overcooked_simulator.counters import Counter
 
 
 def test_player_registration():
-
     sim = Simulator(Environment, 200)
     p1 = Player("player1", np.array([0, 0]))
     sim.register_player(p1)
@@ -21,12 +20,13 @@ def test_player_registration():
     assert len(sim.env.players) == 2, "Wrong number of players"
 
     p3 = Player("player2", np.array([100, 100]))
-    sim.register_player(p2) # same player name
+    sim.register_player(p2)  # same player name
     assert len(sim.env.players) == 2, "Wrong number of players"
 
     sim.start()
     sim.stop()
 
+
 def test_simulator_frequency():
     class TestEnv:
         def __init__(self):
@@ -48,7 +48,7 @@ def test_simulator_frequency():
     accepted_tolerance = 0.02
     lower = frequency * running_time_seconds * (1-accepted_tolerance)
     upper = frequency * running_time_seconds * (1+accepted_tolerance)
-    assert sim.env.c > lower and sim.env.c < upper, "Timing error in the environment at 1000hz"
+    assert lower < sim.env.c < upper, "Timing error in the environment at 1000hz"
 
 
 def test_collision_detection():
@@ -65,9 +65,11 @@ def test_collision_detection():
     assert not sim.env.detect_collision_counters(player1), "Should not collide"
     assert not sim.env.detect_player_collision(player1), "Should not collide yet."
 
+    assert not sim.env.detect_collision(player1), "Does not collide yet."
+
     player1.move_abs(counter_pos)
-    assert sim.env.detect_collision_counters(player1), "Player and counter at same pos."
+    assert sim.env.detect_collision_counters(player1), "Player and counter at same pos. Not detected."
     player2.move_abs(counter_pos)
-    assert sim.env.detect_player_collision(player1), "Players at same pos."
+    assert sim.env.detect_player_collision(player1), "Players at same pos. Not detected."
 
     sim.stop()