diff --git a/overcooked_simulator/counters.py b/overcooked_simulator/counters.py
index 7f06b7c7f9022dd919caeae91153f5e00b977d4d..32476e8be0374972862e32cc80983e0a7e9a4b7d 100644
--- a/overcooked_simulator/counters.py
+++ b/overcooked_simulator/counters.py
@@ -215,6 +215,7 @@ class Trash(Counter):
 
 
 class Stove(Counter):
+
     def pick_up(self):
         ...
 
diff --git a/overcooked_simulator/layouts/basic.layout b/overcooked_simulator/layouts/basic.layout
index d4d883fc230af82331dec09ce59a95c7d205da68..f077e3ee582829f40eac41f2e2ae1173ea5c2d5e 100644
--- a/overcooked_simulator/layouts/basic.layout
+++ b/overcooked_simulator/layouts/basic.layout
@@ -1,5 +1,5 @@
 EEEEEEEEEEE
-ECCCCTCCCCE
+ECCUCTCCCCE
 ECEEEEEEECE
 ECEEEEEEECE
 EWEEEEEEEEE
diff --git a/overcooked_simulator/overcooked_environment.py b/overcooked_simulator/overcooked_environment.py
index 93a9bd93b8f6b054dc662e8e7736ea43d88ad534..48f675958899a5960f0919f85083fbbf4098a59c 100644
--- a/overcooked_simulator/overcooked_environment.py
+++ b/overcooked_simulator/overcooked_environment.py
@@ -6,7 +6,6 @@ if TYPE_CHECKING:
     from overcooked_simulator.player import Player
 from pathlib import Path
 import numpy as np
-import numpy.typing as npt
 
 from scipy.spatial import distance_matrix
 from overcooked_simulator.counters import (
@@ -16,6 +15,7 @@ from overcooked_simulator.counters import (
     TomatoDispenser,
     ServingWindow,
     PlateReturn,
+    Stove,
 )
 
 
@@ -69,6 +69,7 @@ class Environment:
             "T": TomatoDispenser,
             "P": PlateReturn,
             "E": None,
+            "U": Stove,  # Stove with pot: U because it looks like a pot
         }
 
         self.counters: list[Counter] = self.create_counters(self.layout_path)
@@ -192,7 +193,7 @@ class Environment:
                 old_pos_other = collided_player.pos.copy()
                 collided_player.move(pushing_vector * (collided_player.move_dist / 2))
                 if self.detect_collision_counters(
-                        collided_player
+                    collided_player
                 ) or self.detect_collision_world_bounds(player):
                     collided_player.move_abs(old_pos_other)
             player.move_abs(old_pos)
@@ -226,9 +227,9 @@ class Environment:
         Returns: True if the player is intersecting with any object in the environment.
         """
         return (
-                len(self.get_collided_players(player)) != 0
-                or self.detect_collision_counters(player)
-                or self.detect_collision_world_bounds(player)
+            len(self.get_collided_players(player)) != 0
+            or self.detect_collision_counters(player)
+            or self.detect_collision_world_bounds(player)
         )
 
     def get_collided_players(self, player: Player) -> list[Player]:
diff --git a/overcooked_simulator/pygame_gui/pygame_gui.py b/overcooked_simulator/pygame_gui/pygame_gui.py
index a708b0889ff0210166b1601c310a0d54155d9287..b9b68c49450fa30a43d6bee5fa38ef7593b42aa5 100644
--- a/overcooked_simulator/pygame_gui/pygame_gui.py
+++ b/overcooked_simulator/pygame_gui/pygame_gui.py
@@ -11,8 +11,9 @@ from overcooked_simulator.counters import (
     TomatoDispenser,
     PlateReturn,
     ServingWindow,
+^^    Stove,
 )
-from overcooked_simulator.game_items import ProgressibleItem, Plate, HoldableItem
+from overcooked_simulator.game_items import ProgressibleItem, Plate, HoldableItem, Pot
 from overcooked_simulator.game_items import Tomato
 from overcooked_simulator.overcooked_environment import Action
 from overcooked_simulator.simulation_runner import Simulator
@@ -31,6 +32,9 @@ BACKGROUND_LINES_COLOR = (200, 200, 200)
 KNIFE_COLOR = (120, 120, 120)
 PLATE_RETURN_COLOR = (170, 170, 240)
 BOARD_COLOR = (239, 193, 151)
+POT_COLOR = (220, 220, 220)
+# STOVE_COLOR = (60, 60, 60)
+# STOVE_HEATING_PLATE_COLOR = (252, 123, 73)
 
 USE_COOK_SPRITE = False
 
@@ -218,6 +222,10 @@ class PyGameGUI:
             if item.holds is not None:
                 self.draw_item(pos, item.holds)
 
+        if isinstance(item, Pot):
+            pot_size = 20
+            pygame.draw.circle(self.screen, GREY, pos, pot_size)
+
         if isinstance(item, ProgressibleItem) and not item.finished:
             self.draw_progress_bar(pos, item.progressed_steps, item.steps_needed)
 
@@ -289,6 +297,7 @@ class PyGameGUI:
             )
             pygame.draw.rect(self.screen, RED, board_rect)
             self.draw_item(counter.pos, Tomato())
+
         if isinstance(counter, ServingWindow):
             board_size = 33
             board_rect = pygame.Rect(
@@ -299,6 +308,18 @@ class PyGameGUI:
             )
             pygame.draw.rect(self.screen, YELLOW, board_rect)
 
+        if isinstance(counter, Stove):
+            stove_width = 35
+            stove_height = 25
+            stove_rect = pygame.Rect(
+                counter.pos[0] - (stove_width / 2),
+                counter.pos[1] - (stove_height / 2),
+                stove_width,
+                stove_height,
+            )
+            pygame.draw.rect(self.screen, BLACK, stove_rect)
+            pygame.draw.circle(self.screen, RED, center=counter.pos, radius=10)
+
         if counter.occupied_by is not None:
             if isinstance(counter.occupied_by, list):
                 for i, o in enumerate(counter.occupied_by):