diff --git a/overcooked_simulator/game_content/environment_config.yaml b/overcooked_simulator/game_content/environment_config.yaml
index fdbe1db23264984fa1521d2641c1b49dc2915b41..96b6660b50523f0caa5481c18d9edefebd317da3 100644
--- a/overcooked_simulator/game_content/environment_config.yaml
+++ b/overcooked_simulator/game_content/environment_config.yaml
@@ -88,7 +88,8 @@ player_config:
   player_speed_units_per_seconds: 6
   interaction_range: 1.6
   restricted_view: False
-  view_angle: 95
+  view_angle: 60
+  view_range: 3  # in grid units, can be "null"
 
 effect_manager:
   FireManager:
diff --git a/overcooked_simulator/gui_2d_vis/drawing.py b/overcooked_simulator/gui_2d_vis/drawing.py
index d9e5e8e22b0c3ad16df665e496c759178cd26262..64f05f4513139b1c405ccf23afa04bc82342b5eb 100644
--- a/overcooked_simulator/gui_2d_vis/drawing.py
+++ b/overcooked_simulator/gui_2d_vis/drawing.py
@@ -153,20 +153,23 @@ class Visualizer:
             direction = pygame.math.Vector2(state["view_restriction"]["direction"])
             pos = pygame.math.Vector2(state["view_restriction"]["position"])
             angle = state["view_restriction"]["angle"] / 2
+            range = state["view_restriction"]["range"]
 
             pos = pos * grid_size + pygame.math.Vector2([grid_size / 2, grid_size / 2])
 
             rect_scale = max(width, height)
+            # rect_scale = 2 * grid_size
 
             left_beam = pos + (direction.rotate(angle) * rect_scale * 2)
             right_beam = pos + (direction.rotate(-angle) * rect_scale * 2)
 
+            offset_front = direction * grid_size * 0.2
             pygame.draw.polygon(
                 screen,
                 colors["black"],
                 (
-                    pos - (direction * grid_size * 0.6),
-                    left_beam - (direction * grid_size * 0.6),
+                    pos - offset_front,
+                    left_beam - offset_front,
                     left_beam + (direction.rotate(90) * rect_scale),
                     pos
                     - (direction * rect_scale * 2)
@@ -175,9 +178,28 @@ class Visualizer:
                     - (direction * rect_scale * 2)
                     + (direction.rotate(-90) * rect_scale),
                     right_beam + (direction.rotate(-90) * rect_scale),
-                    right_beam - (direction * grid_size * 0.6),
+                    right_beam - offset_front,
                 ),
             )
+            if range:
+                pygame.draw.polygon(
+                    screen,
+                    colors["black"],
+                    (
+                        pos
+                        + (direction.rotate(90) * rect_scale)
+                        + (direction * range * grid_size),
+                        pos
+                        + (direction.rotate(-90) * rect_scale)
+                        + (direction * range * grid_size),
+                        pos
+                        + (direction.rotate(-90) * rect_scale)
+                        + (direction * rect_scale),
+                        pos
+                        + (direction.rotate(90) * rect_scale)
+                        + (direction * rect_scale),
+                    ),
+                )
 
     def draw_background(
         self, surface: pygame.Surface, width: int, height: int, grid_size: int
diff --git a/overcooked_simulator/overcooked_environment.py b/overcooked_simulator/overcooked_environment.py
index 5302f55a72d1270649efbac5324a94db791c9f6a..c38ad3871c7793e39b9edc5307d011e7f0672b12 100644
--- a/overcooked_simulator/overcooked_environment.py
+++ b/overcooked_simulator/overcooked_environment.py
@@ -167,6 +167,9 @@ class Environment:
             self.player_view_angle = self.environment_config["player_config"][
                 "view_angle"
             ]
+            self.player_view_range = self.environment_config["player_config"][
+                "view_range"
+            ]
 
         self.extra_setup_functions()
 
@@ -663,8 +666,8 @@ class Environment:
 
         for idx, p in enumerate(self.players.values()):
             if not (new_positions[idx] == player_positions[idx]).all():
-                p.turn(player_movement_vectors[idx])
                 p.move_abs(new_positions[idx])
+            p.turn(player_movement_vectors[idx])
 
     def add_player(self, player_name: str, pos: npt.NDArray = None):
         """Add a player to the environment.
@@ -780,6 +783,7 @@ class Environment:
                     "position": self.players[player_id].pos.tolist(),
                     "angle": self.player_view_angle,
                     "counter_mask": None,
+                    "range": self.player_view_range,
                 }
                 if self.player_view_restricted
                 else None,
diff --git a/overcooked_simulator/player.py b/overcooked_simulator/player.py
index c367561e98862425ecc1590087ef7deb982e608e..82c2c8cdcb570fe37a609e50715f63387a60eed3 100644
--- a/overcooked_simulator/player.py
+++ b/overcooked_simulator/player.py
@@ -37,6 +37,9 @@ class PlayerConfig:
     """Whether or not the player can see the entire map at once or just a view frustrum."""
     view_angle: int | None = None
     """Angle of the players view if restricted."""
+    view_range: float | None = None
+    """Range of the players view if restricted. In grid units."""
+
 
 class Player:
     """Class representing a player in the game environment. A player consists of a name, their position and what
@@ -165,7 +168,7 @@ class Player:
             self.holding.combine(returned_by_counter)
 
         log.debug(
-            f"Self: {self.holding}, {counter.__class__.__name__}: {counter.occupied_by}"
+            f"Self: {self.holding.__class__.__name__}: {self.holding}, {counter.__class__.__name__}: {counter.occupied_by}"
         )
         # if isinstance(self.holding, Plate):
         #     log.debug(self.holding.clean)
diff --git a/overcooked_simulator/state_representation.py b/overcooked_simulator/state_representation.py
index 9d4e7427f092fb77769873dd570988e1e3c94f4d..2faa1a1932035342e57b27df9865d673efdcc8cb 100644
--- a/overcooked_simulator/state_representation.py
+++ b/overcooked_simulator/state_representation.py
@@ -71,6 +71,7 @@ class ViewRestriction(BaseModel):
     position: list[float]
     angle: int  # degrees
     counter_mask: None | list[bool]
+    range: float | None
 
 
 class StateRepresentation(BaseModel):