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  •    01-building-arena.ipynb
       02-recording-animal-trajectory.ipynb
    
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       02a-orientation-background.ipynb
       02b-orientation-3markers.ipynb
       02c-orientation-2markers.ipynb
    
       03-rendering-along-trajectory.ipynb
    
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       04-image-processing.ipynb
       04-comparing.ipynb
       04-optic-flow.ipynb
    
       04-error-propagation.ipynb
    
       05-classification.ipynb
    
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    Average place-code vector homing
    --------------------------------
    
    Homing with an average skyline vector consist of deriving the skyline \
    or an approximation of it from the visual information. For example, \
    ultra violet light is mostly present in the sky, and thus by summing \
    ultra violet light along the elevation one may obtain the skyline. \
    This approximation was inspired by the visual system of insect and has \
    been succesffuly applied to model of homing (Basten and mallott), and robots (Thomas Stone). \
    
    Once the skyline have been optained, the center of mass of it is calcualted. \
    The center of mass of the skyline is a vector lying in the equatorial \
    plane of the visual system (due to the sumation along the elevation). \
    The center of mass of the skyline was succeffully applied in simulation \
    and robots (Hafner, Mangan).
    
    The center of mass of the skyline, also refered as average skyline \
    vector, at the goal and current location are compared by simple difference. \
    The difference gives the homing vector, i.e. a vector proportional to \
    the velocity of the agent.
    
    
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    Our agent needs to have a function to convert its current state to a motion. \
    This function, velocity, can be added as follow:
    
    
    .. literalinclude:: examples/asv_homing_grid.py
    
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       :lines: 12-30
    
    
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    By restricting the agent motion on a grid, we can used a database containing \
    images rendered at pre defined location (the grid nodes).
    
    
    .. literalinclude:: examples/asv_homing_grid.py
       :lines: 36
    
    
    And initialise the senses of our virtual agent
    
    
    .. literalinclude:: examples/asv_homing_grid.py
       :lines: 37
    
    
    Now we have to initialise an agent moving on a grid (i.e. a GridAgent)
    
    
    .. literalinclude:: examples/asv_homing_grid.py
       :lines: 39
    
    .. literalinclude:: examples/asv_homing_grid.py
       :lines: 42-44
    
    
    a mode of motion corresponding to the grid used in the database
    
    
    .. literalinclude:: examples/asv_homing_grid.py
       :lines: 47-51
    
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    Finally our agent is ready to fly for a number of step or until its velocity is null.
    
    .. literalinclude:: examples/asv_homing_grid.py
       :lines: 54-55