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/*
* This file is part of IPAACA, the
* "Incremental Processing Architecture
* for Artificial Conversational Agents".
*
* Copyright (c) 2009-2015 Sociable Agents Group
* CITEC, Bielefeld University
*
* http://opensource.cit-ec.de/projects/ipaaca/
* http://purl.org/net/ipaaca
*
* This file may be licensed under the terms of of the
* GNU Lesser General Public License Version 3 (the ``LGPL''),
* or (at your option) any later version.
*
* Software distributed under the License is distributed
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
* express or implied. See the LGPL for the specific language
* governing rights and limitations.
*
* You should have received a copy of the LGPL along with this
* program. If not, go to http://www.gnu.org/licenses/lgpl.html
* or write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The development of this software was supported by the
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
* The Excellence Cluster EXC 277 is a grant of the Deutsche
* Forschungsgemeinschaft (DFG) in the context of the German
* Excellence Initiative.
*/
#include <ipaaca/ipaaca-json.h>
using namespace rapidjson;
using namespace std;
int main(int, char*[]) {
#ifdef RAPIDJSON_HAS_CXX11_RVALUE_REFS
puts("OK - c++11 rvalue refs possible.");
#else
puts("WARNING - no c++11 rvalue refs!");
#endif
////////////////////////////////////////////////////////////////////////////
// 1. Parse a JSON text string to a document.
const char json[] = " { \"hello\" : \"world\", \"t\" : true , \"f\" : false, \"n\": null, \"i\":123, \"pi\": 3.1416, \"a\":[1, 2, 3, 4], \"dict\":{\"s\":\"stringvalue\", \"arr\":[6, 7, \"test\"]} } ";
printf("Original JSON:\n %s\n", json);
Document document; // Default template parameter uses UTF8 and MemoryPoolAllocator.
#if 0
// "normal" parsing, decode strings to new buffers. Can use other input stream via ParseStream().
if (document.Parse(json).HasParseError())
return 1;
#else
// In-situ parsing, decode strings directly in the source string. Source must be string.
{
char buffer[sizeof(json)];
memcpy(buffer, json, sizeof(json));
if (document.ParseInsitu(buffer).HasParseError())
return 1;
}
#endif
printf("\nParsing succeeded.\n");
////////////////////////////////////////////////////////////////////////////
assert(document.IsObject()); // testing dict here
assert(document.HasMember("dict"));
assert(document["dict"].IsObject());
assert(document["dict"].HasMember("s"));
assert(document["dict"]["s"].IsString());
assert(document["dict"].HasMember("arr"));
assert(document["dict"]["arr"].IsArray());
Value& arr = document["dict"]["arr"];
printf("dict.arr size: %d\n", arr.Size());
for (SizeType i = 0; i < arr.Size(); i++) {
if (arr[i].IsInt()) {
printf("a[%d] = %d\n", i, arr[i].GetInt());
} else {
printf("a[%d] = \"%s\"\n", i, arr[i].GetString());
}
}
puts("Putting new dict in array.\n");
Document::AllocatorType& allocator = document.GetAllocator();
Value dict;
dict.SetObject();
dict.AddMember("testkey", "testvalue", allocator);
arr.PushBack(dict, allocator);
puts("Done.\n");
// ->Assertion failed in []:
// Value& nonexisting = document["dict"]["NONEXISTING"];
#if 0
// 2. Access values in document.
printf("\nAccess values in document:\n");
assert(document.IsObject()); // Document is a JSON value represents the root of DOM. Root can be either an object or array.
assert(document.HasMember("hello"));
assert(document["hello"].IsString());
printf("hello = %s\n", document["hello"].GetString());
// Since version 0.2, you can use single lookup to check the existing of member and its value:
Value::MemberIterator hello = document.FindMember("hello");
assert(hello != document.MemberEnd());
assert(hello->value.IsString());
assert(strcmp("world", hello->value.GetString()) == 0);
(void)hello;
assert(document["t"].IsBool()); // JSON true/false are bool. Can also uses more specific function IsTrue().
printf("t = %s\n", document["t"].GetBool() ? "true" : "false");
assert(document["f"].IsBool());
printf("f = %s\n", document["f"].GetBool() ? "true" : "false");
printf("n = %s\n", document["n"].IsNull() ? "null" : "?");
assert(document["i"].IsNumber()); // Number is a JSON type, but C++ needs more specific type.
assert(document["i"].IsInt()); // In this case, IsUint()/IsInt64()/IsUInt64() also return true.
printf("i = %d\n", document["i"].GetInt()); // Alternative (int)document["i"]
assert(document["pi"].IsNumber());
assert(document["pi"].IsDouble());
printf("pi = %g\n", document["pi"].GetDouble());
{
const Value& a = document["a"]; // Using a reference for consecutive access is handy and faster.
assert(a.IsArray());
for (SizeType i = 0; i < a.Size(); i++) // rapidjson uses SizeType instead of size_t.
printf("a[%d] = %d\n", i, a[i].GetInt());
int y = a[0].GetInt();
(void)y;
// Iterating array with iterators
printf("a = ");
for (Value::ConstValueIterator itr = a.Begin(); itr != a.End(); ++itr)
printf("%d ", itr->GetInt());
printf("\n");
}
// Iterating object members
static const char* kTypeNames[] = { "Null", "False", "True", "Object", "Array", "String", "Number" };
for (Value::ConstMemberIterator itr = document.MemberBegin(); itr != document.MemberEnd(); ++itr)
printf("Type of member %s is %s\n", itr->name.GetString(), kTypeNames[itr->value.GetType()]);
////////////////////////////////////////////////////////////////////////////
// 3. Modify values in document.
// Change i to a bigger number
{
uint64_t f20 = 1; // compute factorial of 20
for (uint64_t j = 1; j <= 20; j++)
f20 *= j;
document["i"] = f20; // Alternate form: document["i"].SetUint64(f20)
assert(!document["i"].IsInt()); // No longer can be cast as int or uint.
}
// Adding values to array.
{
Value& a = document["a"]; // This time we uses non-const reference.
Document::AllocatorType& allocator = document.GetAllocator();
for (int i = 5; i <= 10; i++)
a.PushBack(i, allocator); // May look a bit strange, allocator is needed for potentially realloc. We normally uses the document's.
// Fluent API
a.PushBack("Lua", allocator).PushBack("Mio", allocator);
}
// Making string values.
// This version of SetString() just store the pointer to the string.
// So it is for literal and string that exists within value's life-cycle.
{
document["hello"] = "rapidjson"; // This will invoke strlen()
// Faster version:
// document["hello"].SetString("rapidjson", 9);
}
// This version of SetString() needs an allocator, which means it will allocate a new buffer and copy the the string into the buffer.
Value author;
{
char buffer[10];
int len = sprintf(buffer, "%s %s", "Milo", "Yip"); // synthetic example of dynamically created string.
author.SetString(buffer, static_cast<size_t>(len), document.GetAllocator());
// Shorter but slower version:
// document["hello"].SetString(buffer, document.GetAllocator());
// Constructor version:
// Value author(buffer, len, document.GetAllocator());
// Value author(buffer, document.GetAllocator());
memset(buffer, 0, sizeof(buffer)); // For demonstration purpose.
}
// Variable 'buffer' is unusable now but 'author' has already made a copy.
document.AddMember("author", author, document.GetAllocator());
assert(author.IsNull()); // Move semantic for assignment. After this variable is assigned as a member, the variable becomes null.
////////////////////////////////////////////////////////////////////////////
#endif
// 4. Stringify JSON
printf("\nModified JSON with reformatting:\n");
FileStream f(stdout);
PrettyWriter<FileStream> writer(f);
document.Accept(writer); // Accept() traverses the DOM and generates Handler events.
return 0;
}