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Fabian Heinrich authoredFabian Heinrich authored
main.py 1.31 KiB
import sys
from pathlib import Path
import numpy as np
import pygame
from overcooked_simulator.game_items import Tomato, Plate
from overcooked_simulator.player import Player
from overcooked_simulator.pygame_gui.pygame_gui import PyGameGUI
from overcooked_simulator.simulation_runner import Simulator
def main():
simulator = Simulator(Path("overcooked_simulator/layouts/basic.layout"), 600)
player_one_name = "p1"
player_two_name = "p2"
simulator.register_player(Player(player_one_name, np.array([100, 200])))
simulator.register_player(Player(player_two_name, np.array([200, 100])))
simulator.env.counters[3].occupied_by = Tomato()
simulator.env.counters[4].occupied_by = Tomato()
simulator.env.counters[6].occupied_by = Plate()
simulator.env.counters[7].occupied_by = Plate()
# TODO maybe read the player names and keyboard keys from config file?
keys1 = [
pygame.K_LEFT,
pygame.K_RIGHT,
pygame.K_UP,
pygame.K_DOWN,
pygame.K_SPACE,
pygame.K_i,
]
keys2 = [pygame.K_a, pygame.K_d, pygame.K_w, pygame.K_s, pygame.K_f, pygame.K_e]
gui = PyGameGUI(simulator, [player_one_name, player_two_name], [keys1, keys2])
simulator.start()
gui.start_pygame()
simulator.stop()
sys.exit()
if __name__ == "__main__":
main()