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Commit 05b6cd82 authored by Fabian Heinrich's avatar Fabian Heinrich
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Fixed border for all layouts

parent 4d45dcee
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1 merge request!35Resolve "Drawing order of counters and things on top"
Pipeline #44952 passed
......@@ -75,7 +75,7 @@ class PyGameGUI:
port: int,
manager_ids: list[str],
):
self.game_screen = None
self.game_screen: pygame.Surface = None
self.FPS = 60
self.running = True
......@@ -368,17 +368,19 @@ class PyGameGUI:
)
border = self.visualization_config["GameWindow"]["black_border_size"]
border_rect = pygame.Rect(
self.window_width // 2 - (self.game_width // 2) - border,
self.window_height // 2 - (self.game_height // 2) - border,
self.game_width + 2 * border,
self.game_height + 2 * border,
)
pygame.draw.rect(
self.main_window,
colors["black"],
pygame.Rect(
self.screen_margin - border,
self.screen_margin - border,
self.game_width + 2 * border,
self.game_height + 2 * border,
),
border_rect,
width=self.visualization_config["GameWindow"]["black_border_size"],
)
self.update_score_label(state)
def set_window_size(self):
......@@ -672,10 +674,12 @@ class PyGameGUI:
self.draw(state)
game_screen_rect = self.game_screen.get_rect()
game_screen_rect.center = [
self.window_width // 2,
self.window_height // 2,
]
self.main_window.blit(self.game_screen, game_screen_rect)
case MenuStates.End:
......@@ -687,6 +691,7 @@ class PyGameGUI:
except (KeyboardInterrupt, SystemExit):
self.running = False
self.disconnect_websockets()
pygame.quit()
sys.exit()
......
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