Skip to content
Snippets Groups Projects
Commit 06bd2b8a authored by Florian Schröder's avatar Florian Schröder
Browse files

Rearrange list order in cooperative_cuisine/__init__.py

The game **items** description has been moved down the list for better organization and readability in cooperative_cuisine/__init__.py file. This change doesn't affect the functionality but improves the structure of the documentation.
parent e65743a5
No related branches found
No related tags found
1 merge request!71Resolve "Refactoring Environment class + file"
Pipeline #47541 passed
...@@ -363,11 +363,11 @@ On the left you can find the navigation panel that brings you to the implementat ...@@ -363,11 +363,11 @@ On the left you can find the navigation panel that brings you to the implementat
- the **effect manager**, how the fire effect is defined, - the **effect manager**, how the fire effect is defined,
- the **environment**, handles the incoming actions and provides the state, - the **environment**, handles the incoming actions and provides the state,
- the **study server**, the match making server, - the **study server**, the match making server,
- the **game items**, the holdable ingredients, cooking equipment, composed ingredients, and meals,
- the **game server**, which can manage several running environments and can communicates via FastAPI post requests and - the **game server**, which can manage several running environments and can communicates via FastAPI post requests and
websockets, websockets,
- the **hooks**, you can adapt and extend recording, scoring, msgs to players, etc. via hooks, - the **hooks**, you can adapt and extend recording, scoring, msgs to players, etc. via hooks,
- the **info msgs** to players, based on hook events, short text msgs can be generated, - the **info msgs** to players, based on hook events, short text msgs can be generated,
- the game **items**, the holdable ingredients, cooking equipment, composed ingredients, and meals,
- the calculation of player **movement**, - the calculation of player **movement**,
- the **orders**, how to sample incoming orders and their attributes, - the **orders**, how to sample incoming orders and their attributes,
- the **player**/agent, that interacts in the environment, - the **player**/agent, that interacts in the environment,
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment