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Commit 60ddf871 authored by Fabian Heinrich's avatar Fabian Heinrich
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Merge branch '88-second-window' into 'main'

Resolve "Second window"

Closes #88

See merge request scs/cocosy/overcooked-simulator!55
parents bbddc863 3b9e86f7
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1 merge request!55Resolve "Second window"
Pipeline #46105 passed
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......@@ -28,6 +28,7 @@ from overcooked_simulator.utils import (
url_and_port_arguments,
disable_websocket_logging_arguments,
add_list_of_manager_ids_arguments,
setup_logging,
)
......@@ -58,8 +59,11 @@ class PlayerKeySet:
Movement keys in the following order: Down, Up, Left, Right
Args:
player_name: The name of the player to control.
keys: The keys which control this player in the following order: Down, Up, Left, Right, Interact, Pickup.
move_keys: The keys which control this players movement in the following order: Down, Up, Left, Right.
interact_key: The key to interact with objects in the game.
pickup_key: The key to pick items up or put them down.
switch_key: The key for switching through controllable players.
players: The player indices which this keyset can control.
"""
self.move_vectors: list[list[int]] = [[-1, 0], [1, 0], [0, -1], [0, 1]]
self.key_to_movement: dict[pygame.key, list[int]] = {
......@@ -98,6 +102,11 @@ class PyGameGUI:
port: int,
manager_ids: list[str],
):
pygame.init()
pygame.display.set_icon(
pygame.image.load(ROOT_DIR / "gui_2d_vis" / "images" / "fish3.png")
)
self.game_screen: pygame.Surface = None
self.FPS = 60
self.running = True
......@@ -117,72 +126,73 @@ class PyGameGUI:
self.screen_margin = self.visualization_config["GameWindow"]["screen_margin"]
self.min_width = self.visualization_config["GameWindow"]["min_width"]
self.min_height = self.visualization_config["GameWindow"]["min_height"]
self.buttons_width = self.visualization_config["GameWindow"]["buttons_width"]
self.buttons_height = self.visualization_config["GameWindow"]["buttons_height"]
self.order_bar_height = self.visualization_config["GameWindow"][
"order_bar_height"
]
self.window_width = self.min_width
self.window_height = self.min_height
self.main_window = pygame.display.set_mode(
(self.window_width, self.window_height)
)
# self.game_width, self.game_height = 0, 0
(
self.window_width_fullscreen,
self.window_height_fullscreen,
) = pygame.display.get_desktop_sizes()[0]
self.window_width_windowed = self.min_width
self.window_height_windowed = self.min_height
self.kitchen_width = 1
self.kitchen_height = 1
self.kitchen_aspect_ratio = 1
self.images_path = ROOT_DIR / "pygame_gui" / "images"
self.vis = Visualizer(self.visualization_config)
self.fullscreen = False
self.menu_state = MenuStates.Start
self.manager: pygame_gui.UIManager
self.vis = Visualizer(self.visualization_config)
self.sub_processes = []
def get_window_sizes(self, state: dict):
kitchen_width = state["kitchen"]["width"]
kitchen_height = state["kitchen"]["height"]
if self.visualization_config["GameWindow"]["WhatIsFixed"] == "window_width":
game_width = self.visualization_config["GameWindow"]["size"]
kitchen_aspect_ratio = kitchen_height / kitchen_width
game_height = int(game_width * kitchen_aspect_ratio)
grid_size = int(game_width / (kitchen_width - 0.1))
elif self.visualization_config["GameWindow"]["WhatIsFixed"] == "window_height":
game_height = self.visualization_config["GameWindow"]["size"]
kitchen_aspect_ratio = kitchen_width / kitchen_height
game_width = int(game_height * kitchen_aspect_ratio)
grid_size = int(game_width / (kitchen_width - 0.1))
elif self.visualization_config["GameWindow"]["WhatIsFixed"] == "grid":
grid_size = self.visualization_config["GameWindow"]["size"]
game_width, game_height = (
kitchen_width * grid_size,
kitchen_height * grid_size,
)
def get_window_sizes_from_state(self, state: dict):
self.kitchen_width = state["kitchen"]["width"]
self.kitchen_height = state["kitchen"]["height"]
self.kitchen_aspect_ratio = self.kitchen_height / self.kitchen_width
game_width = self.visualization_config["GameWindow"]["min_width"] - (
2 * self.screen_margin
)
game_height = self.visualization_config["GameWindow"]["min_height"] - (
2 * self.screen_margin
)
if self.kitchen_width > game_width:
self.game_height = game_width * self.kitchen_aspect_ratio
self.grid_size = game_width / self.kitchen_width
else:
game_width, game_height = 0, 0
grid_size = 0
self.game_width = game_height / self.kitchen_aspect_ratio
self.grid_size = game_width / self.kitchen_width
window_width, window_height = (
game_width + (2 * self.screen_margin),
game_height + (2 * self.screen_margin), # bar with orders
)
self.window_width_windowed = self.min_width
self.window_height_windowed = self.min_height
window_width = max(window_width, self.min_width)
window_height = max(window_height, self.min_height)
return (
int(window_width),
int(window_height),
int(game_width),
int(game_height),
grid_size,
)
def recalc_game_size(self):
log.debug("Resizing game screen")
max_width = self.window_width - (2 * self.screen_margin)
max_height = self.window_height - (2 * self.screen_margin)
if max_width < max_height:
self.game_width = max_width
self.game_height = max_width * self.kitchen_aspect_ratio
self.grid_size = int(self.game_height / self.kitchen_height)
else:
self.game_height = max_height
self.game_width = max_height / self.kitchen_aspect_ratio
self.grid_size = int(self.game_width / self.kitchen_width)
self.game_width = max(self.game_width, 100)
self.game_height = max(self.game_height, 100)
self.grid_size = max(self.grid_size, 1)
residual_x = self.game_width - (self.kitchen_width * self.grid_size)
residual_y = self.game_height - (self.kitchen_height * self.grid_size)
self.game_width -= residual_x
self.game_height -= residual_y
def setup_player_keys(self, n=1, disjunct=False):
if n:
......@@ -302,17 +312,27 @@ class PyGameGUI:
)
self.quit_button.can_hover()
fullscreen_button_rect = pygame.Rect(
(0, 0), (self.buttons_width * 0.7, self.buttons_height)
)
fullscreen_button_rect.topright = (-self.buttons_width, 0)
self.fullscreen_button = pygame_gui.elements.UIButton(
relative_rect=fullscreen_button_rect,
text="Fullscreen",
manager=self.manager,
object_id="#fullscreen_button",
anchors={"right": "right", "top": "top"},
)
self.fullscreen_button.can_hover()
reset_button_rect = pygame.Rect((0, 0), (self.screen_margin * 0.75, 50))
reset_button_rect.topright = (0, 2 * self.buttons_height)
self.reset_button = pygame_gui.elements.UIButton(
relative_rect=pygame.Rect(
(
self.window_width - (self.screen_margin * 3 // 4),
self.screen_margin,
),
(self.screen_margin - (self.screen_margin // 4), 50),
),
relative_rect=reset_button_rect,
text="RESET",
manager=self.manager,
object_id="#reset_button",
anchors={"right": "right", "top": "top"},
)
self.reset_button.can_hover()
......@@ -581,8 +601,8 @@ class PyGameGUI:
self.vis.draw_orders(
screen=self.main_window,
state=state,
grid_size=self.grid_size,
width=self.game_width,
grid_size=self.buttons_height,
width=self.window_width - self.buttons_width - (self.buttons_width * 0.7),
height=self.game_height,
screen_margin=self.screen_margin,
config=self.visualization_config,
......@@ -609,18 +629,28 @@ class PyGameGUI:
(
self.game_width,
self.game_height,
),
)
)
if self.fullscreen:
flags = pygame.FULLSCREEN
self.window_width = self.window_width_fullscreen
self.window_height = self.window_height_fullscreen
else:
flags = 0
self.window_width = self.window_width_windowed
self.window_height = self.window_height_windowed
self.main_window = pygame.display.set_mode(
(
self.window_width,
self.window_height,
)
),
flags=flags,
display=0,
)
def reset_window_size(self):
self.window_width = self.min_width
self.window_height = self.min_height
self.game_width = 0
self.game_height = 0
self.set_window_size()
......@@ -796,13 +826,7 @@ class PyGameGUI:
)
state = json.loads(websocket.recv())
(
self.window_width,
self.window_height,
self.game_width,
self.game_height,
self.grid_size,
) = self.get_window_sizes(state)
self.get_window_sizes_from_state(state)
def start_button_press(self):
self.menu_state = MenuStates.Game
......@@ -823,13 +847,11 @@ class PyGameGUI:
self.setup_environment()
self.recalc_game_size()
self.set_window_size()
self.init_ui_elements()
log.debug("Pressed start button")
# self.api.set_sim(self.simulator)
def back_button_press(self):
self.menu_state = MenuStates.Start
self.reset_window_size()
......@@ -963,14 +985,13 @@ class PyGameGUI:
def start_pygame(self):
"""Starts pygame and the gui loop. Each frame the game state is visualized and keyboard inputs are read."""
log.debug(f"Starting pygame gui at {self.FPS} fps")
pygame.init()
pygame.font.init()
pygame.display.set_caption("Simple Overcooked Simulator")
clock = pygame.time.Clock()
self.reset_window_size()
self.init_ui_elements()
self.manage_button_visibility()
......@@ -980,13 +1001,22 @@ class PyGameGUI:
self.running = True
while self.running:
try:
self.time_delta = clock.tick(self.FPS) / 1000.0
self.time_delta = clock.tick(self.FPS) / 1000
# print(clock.get_time())
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
# UI Buttons:
# elif event.type == pygame.VIDEORESIZE:
# # scrsize = event.size
# self.window_width_windowed = event.w
# self.window_height_windowed = event.h
# self.recalc_game_size()
# self.set_window_size()
# self.init_ui_elements()
# self.manage_button_visibility()
if event.type == pygame_gui.UI_BUTTON_PRESSED:
match event.ui_element:
case self.start_button:
......@@ -996,6 +1026,7 @@ class PyGameGUI:
):
continue
self.start_button_press()
case self.back_button:
self.back_button_press()
self.disconnect_websockets()
......@@ -1003,9 +1034,11 @@ class PyGameGUI:
case self.finished_button:
self.finished_button_press()
self.disconnect_websockets()
case self.quit_button:
self.quit_button_press()
self.disconnect_websockets()
case self.reset_button:
self.reset_button_press()
self.disconnect_websockets()
......@@ -1036,6 +1069,18 @@ class PyGameGUI:
case self.xbox_controller_button:
print("xbox_controller_button pressed.")
case self.fullscreen_button:
self.fullscreen = not self.fullscreen
if self.fullscreen:
self.window_width = self.window_width_fullscreen
self.window_height = self.window_height_fullscreen
else:
self.window_width = self.window_width_windowed
self.window_height = self.window_height_windowed
self.recalc_game_size()
self.set_window_size()
self.init_ui_elements()
self.update_selection_elements()
self.manage_button_visibility()
......@@ -1095,6 +1140,7 @@ class PyGameGUI:
def main(url: str, port: int, manager_ids: list[str]):
setup_logging()
gui = PyGameGUI(
url=url,
port=port,
......@@ -1114,4 +1160,4 @@ if __name__ == "__main__":
disable_websocket_logging_arguments(parser)
add_list_of_manager_ids_arguments(parser)
args = parser.parse_args()
main(args.url, args.port, args.manager_ids, args.enable_websocket_logging)
main(args.url, args.port, args.manager_ids)
# colors: https://www.webucator.com/article/python-color-constants-module/
GameWindow:
WhatIsFixed: grid # grid or window_width or window_height
size: 50
screen_margin: 100
min_width: 700
min_width: 900
min_height: 600
buttons_width: 180
buttons_height: 60
......
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