- Mar 27, 2024
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Fabian Heinrich authored
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- Mar 08, 2024
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Fabian Heinrich authored
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- Feb 28, 2024
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Florian Schröder authored
All configurations, scripts, and yaml files previously held in "game_content" are now placed in the "configs" directory for logical organization and better visibility. All references within the code that previously pointed to "game_content" have been updated to reflect the new "configs" path.
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Florian Schröder authored
All instances of 'overcooked_simulator' have been replaced with 'cooperative_cuisine'. This includes changes in file paths, imports, and script names. The necessary adjustments to reflect this rename have also been made in the documentation, setup files, test scripts, and CI/CD configuration.
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- Feb 06, 2024
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Fabian Heinrich authored
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- Feb 03, 2024
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Florian Schröder authored
Added the definition and interactions for game effects and tools. The effect type was introduced to influence the player's interactive abilities or alter item's attributes. The tool type extends the player's interactive abilities. It also includes the part related to fire and fire extinguisher for more realistic simulation.
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Florian Schröder authored
A `waste_progress` attribute has been added to track the progress of burnt items. Changes also include the visualization of burnt items in greyscale and additional definitions for various types of burnt meals in Overcooked Simulator. This update enhances both the gameplay and its realism, indicating when an item is overcooked or burnt.
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- Jan 22, 2024
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Florian Schröder authored
Renamed 'Patty' to 'RawPatty' in both item_info_debug.yaml and item_info.yaml files. This naming change is more descriptive and accurately represents the state of the meat before it is cooked.
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Florian Schröder authored
This commit includes a significant refactoring of the game items. The 'ChipsSticks' item has been renamed to 'RawChips' for clarity and accuracy across several game content files. Additionally, the 'FriedChips' and 'FriedFish' items have been reclassified from 'Ingredient' to 'Meal'. This change streamlines the hierarchy and makes the game items more intuitive to understand and use.
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- Jan 20, 2024
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Florian Schröder authored
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- Jan 18, 2024
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Florian Schröder authored
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- Jan 17, 2024
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Florian Schröder authored
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- Dec 20, 2023
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Fabian Heinrich authored
Added game mechanic washing dishes. Served plates return in the plate return, can be washed in sink. TODO can wash multiple plates in the sink by holding interact button
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- Dec 19, 2023
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Florian Schröder authored
add also simple burger assets and pan.
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- Dec 15, 2023
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Florian Schröder authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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- Dec 14, 2023
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Florian Schröder authored
Changed path concatenation, Created dataclass for item information, pass item config path via argument of the environment, no tomato class anymore, no pot class anymore, no soup and pan class, now everything is either a meal, cuttableitem, item, cookingequipment or plate. maybe do the plate as a cooking equipment next.
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