- Jan 24, 2024
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Florian Schröder authored
The server (game_server.py) and client communication (overcooked_gui.py) now uses the WebSocket communication protocol. In setup.py, the 'requests' module was added as a new requirement. The game simulator now waits for a player to be ready before starting, stops a game environment if no step is taken within a minute, and pauses or unpauses a game environment. Player actions are now handled based on a new 'Action' type. The server also now handles several client types that can send messages.
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Fabian Heinrich authored
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Fabian Heinrich authored
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- Jan 18, 2024
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Florian Schröder authored
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- Jan 10, 2024
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Fabian Heinrich authored
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- Jan 03, 2024
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Fabian Heinrich authored
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Fabian Heinrich authored
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- Dec 21, 2023
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Fabian Heinrich authored
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Dominik Battefeld authored
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- Dec 13, 2023
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Fabian Heinrich authored
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- Dec 05, 2023
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Fabian Heinrich authored
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- Dec 04, 2023
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Fabian Heinrich authored
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- Nov 23, 2023
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Florian Schröder authored
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Florian Schröder authored
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