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  1. Mar 15, 2024
  2. Feb 28, 2024
    • Florian Schröder's avatar
      Move game content configurations to "configs" directory · 87d43f82
      Florian Schröder authored
      All configurations, scripts, and yaml files previously held in "game_content" are now placed in the "configs" directory for logical organization and better visibility. All references within the code that previously pointed to "game_content" have been updated to reflect the new "configs" path.
      87d43f82
    • Florian Schröder's avatar
      Rename project from overcooked_simulator to cooperative_cuisine · 242c9860
      Florian Schröder authored
      All instances of 'overcooked_simulator' have been replaced with 'cooperative_cuisine'. This includes changes in file paths, imports, and script names. The necessary adjustments to reflect this rename have also been made in the documentation, setup files, test scripts, and CI/CD configuration.
      242c9860
  3. Feb 22, 2024
  4. Feb 20, 2024
  5. Feb 19, 2024
  6. Feb 12, 2024
  7. Feb 10, 2024
    • Florian Schröder's avatar
      Add Overcooked 1 layout files and minor code adjustments · fb060696
      Florian Schröder authored
      Several Overcooked 1 layout files have been added along with changes in the counter mappings for the game simulator. This includes serving window character changes and addition of clean plate character mappings. Additionally, `overcooked_simulator/utils.py` has been modified to include a method that creates a basic layout grid. These changes help in enhancing and expanding the game simulator.
      fb060696
  8. Feb 06, 2024
    • Florian Schröder's avatar
      Implement random agent and adjust player collision handling · 3f7420e4
      Florian Schröder authored
      This commit introduces a random agent in the game simulation. A significant portion of code has been added to manage the actions and decisions of this random agent within the environment. Player collision with moving players has been commented out, possibly indicating a test where player interactions do not lead to the halting of movement. A large layout has also been added to the simulation. In the visualization component, the process for launching agents has been adjusted to accommodate the random agent.
      3f7420e4
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