- Mar 10, 2024
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Florian Schröder authored
This commit modifies comparison operators for timers to be less than or equal in various scripts. It also changes variable types explicitly in scores.py and adds several new tests for functionalities like effects, scores, information messages, trashing function etc. Additional updates include changes in values for certain default arguments in command line parser for generating images in the script for 2D visualization.
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- Mar 07, 2024
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Florian Schröder authored
Added docstrings to constructors of several classes in various modules to improve code readability and maintainability. Also, explicit type hints were provided for the fields in these classes aiding in better understanding of the data types used across the codebase.
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Florian Schröder authored
The code has been refactored to clarify the functionality of various components and improve type hinting. Documentation for methods has been expanded. The return types of to_dict methods in several classes have been changed to return CounterState. The Counter class now correctly handles cases where an Item or Iterable[Item] is occupied. An unnecessary Boolean attribute, all_players_ready, has been commented out. Manual normalization of orientation vectors has been introduced.
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- Mar 05, 2024
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Florian Schröder authored
Enhanced overall code clarity by adding and revising detailed comments, docstrings, and typespecs in various Python modules. Significant changes include refining functionality of effect management in 'effects.py', modifications to use of 'numpy' arrays and functions in 'movement.py', as well as adjustments to handling hooks. Additionally, minor updates in 'configs/study/level1/level1_config.yaml' and 'counter_factory.py' were made.
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- Feb 29, 2024
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Florian Schröder authored
The module 'game_items' was renamed to 'items'. Every reference to this module across different source code files was consequently updated to reflect this change.
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Florian Schröder authored
The EffectManager class along with related effects have been moved to a newly created effects.py module. Also, instead of importing from cooperative_cuisine.effect_manager, the rest of the code now imports from cooperative_cuisine.effects. This is mainly to improve the project structure and to clarify the code organization, and avoid circular import issues.
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- Feb 28, 2024
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Florian Schröder authored
All instances of 'overcooked_simulator' have been replaced with 'cooperative_cuisine'. This includes changes in file paths, imports, and script names. The necessary adjustments to reflect this rename have also been made in the documentation, setup files, test scripts, and CI/CD configuration.
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Florian Schröder authored
This commit introduces thorough in-line documentation for different modules in the Overcooked simulator's code. This includes adding descriptions for classes, methods, and attributes across multiple files like recording.py, info_msg.py, hooks.py, effect_manager.py, etc. Additionally, explanations and examples of hooks have been provided where relevant. The overall readability and maintainability of the code is expected to improve with this change.
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- Feb 09, 2024
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Florian Schröder authored
The updates have introduced an in-game information messages feature, allowing messages to be delivered to players during gameplay. This could be used to notify about certain events or conditions such as new fires or fire spreading. The updates also included the necessary hooks and message levels, which are 'Normal', 'Warning', and 'Success'. Furthermore, these messages can be displayed in the game's GUI.
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- Feb 06, 2024
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Fabian Heinrich authored
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- Feb 03, 2024
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Florian Schröder authored
Added the definition and interactions for game effects and tools. The effect type was introduced to influence the player's interactive abilities or alter item's attributes. The tool type extends the player's interactive abilities. It also includes the part related to fire and fire extinguisher for more realistic simulation.
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