Resolve "Determine Counter Facing Direction"
- Feb 06, 2024
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Fabian Heinrich authored
# Conflicts: # overcooked_simulator/counters.py # overcooked_simulator/gui_2d_vis/drawing.py
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
# Conflicts: # overcooked_simulator/counters.py # overcooked_simulator/gui_2d_vis/drawing.py # overcooked_simulator/gui_2d_vis/visualization.yaml # overcooked_simulator/overcooked_environment.py
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- Feb 01, 2024
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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- Jan 31, 2024
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Florian Schröder authored
Improved how the orientation of counters is determined in the overcooked_environment; counters will now orient themselves in the correct direction based on their neighbors. Additionally, all dispensers have been commented out in the GUI 2D visualization configuration for cleaning up the visuals. These changes improve both the functionality and visual aspect of the simulator.
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- Jan 30, 2024
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Fabian Heinrich authored
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Fabian Heinrich authored
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- Jan 29, 2024
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Fabian Heinrich authored
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Fabian Heinrich authored
# Conflicts: # overcooked_simulator/game_content/layouts/basic.layout # overcooked_simulator/gui_2d_vis/overcooked_gui.py # overcooked_simulator/overcooked_environment.py
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- Jan 24, 2024
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Fabian Heinrich authored
Counters get an assigned orientation. They are oriented towards the next free tile, if more exist then the one is selected which looks to the kitchen center the most.
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