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Created with Raphaël 2.2.03Feb2131Jan302928272625242322201918171611104321Dec20191815141312118765423NovRemove unused progressing_counters append callImplement game effects and tools frameworkAdd random instance to make randomness controllableAdd waste progress attribute and burnt item visualizationRefactor progress bar position calculationMerge branch '78-hooks' into 'main'Remove dummy callbacks from overcooked_environmentRefactor callback registration in OvercookedEnvironmentAdd callback hooks for game events in overcooked simulatorImplement hooks for tracking game eventsCollision optimizationMerge branch '75-type-hint-class-for-environment-config' into 'main'Refactor and centralize configuration classesMerge remote-tracking branch 'origin/main' into 75-type-hint-class-for-environment-configWorld border collision slightly optimizedCollision optimizationAdd agent configurations and improve error handlingfirst draft of controller support, missing movementChanged viz of DispensersDispenser items are movedChanged some pixelsSlight visual tweaksSlight visual tweaksUpdate 2 filesImprove `overcooked_simulator` comments and readabilityImprove readability of `__init__.py` documentationRefactor code for better readability and clarityUpdate documentation for layout and equipment configurationRefactor code and update documentationAdd docstrings and type hintingMultiple Players can be controlled with a single set of keys by switching through. Behavior of switching can be controlled in start menu.Add player position to view restriction and implement angle calculationUpdate counter orientation and comment out dispensersRefine view_restriction condition in drawing.pyImplement Fog of War feature in game environmentAdd argparse for CLI in simulator scriptAnother counterMerge branch '73-create-only-an-image-for-a-json-state' into 'main'StylecheckAdded sample json file for testing (could change/break in future), added saving images created from states.
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