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  • 103-sounds
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Created with Raphaël 2.2.023Feb2221201916151413121098765432131Jan302928272625242322201918171611104321Dec20191815141312118765423NovAdded served meals to state representationShow actual list of recipes in pregame screenNew image for showing which buttons to press to continuePress start button or enter key to go further in menusCounter interaction is not stopped on movement at all, but only if the player is not in reach anymore.View restrictions for both playersMoved layoutsBasic studyIf number of added player is more than study capacity: create new studyCan play multiple players from one gui in study.Merge branch 'main' into 91-game-flowMoved layouts for playtestingimgOnly use space to continue in menuPlayers can press key instead of buttonMerge branch '94-beep-on-button-for-audio-sync' into '91-game-flow'Actual env configs, time need to be set over 10 secs for testsFixed finishing study. Button did not show properly, now does. last level bool is sent when connecting to gameMerge remote-tracking branch 'origin/91-game-flow' into 94-beep-on-button-for-audio-syncFix controller inputFix merge, testing to be done...Merge branch 'main' into 91-game-flowFix cooking equipment burning after content was thrown out, adjusted times for burning thingsShow which player is controlled againRemoved print?Implemented basic study flow in with the study server. Added Controls tutorial.Merge branch '80-controller-support' into 'main'resolve reviewFixed basic layoutUI elements are created one and shown or hidden. Like before, but cleanerRunning tutorial game in controls tutorial screenCleaned up main loopButton event in own functionUpdate how different screens are managed.Updated calculation of game screen sizeBeep again when game is reset, updated to nicer soundSwitched from simpleaudio to pygame to play soundDebugging dependencies on gitlab?Added actual sync_bell.wavPlay a bell sound when all players are ready to play in the environment, for syncing audio
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