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Created with Raphaël 2.2.020Mar19181514131211109876543129Feb28272625232221201916151413121098765432131Jan302928272625242322201918Merge remote-tracking branch 'origin/dev' into 104-docs-for-hooksLevel timesChanged study levelsUpdated facing point and player reachUpdated ChangelogsAdded experimentation script for meta pearl in rlChanged env_id in gameserver slightly for better naming of recording folderCorrected order timesRemoved printsRemoved dummy list of served ordersCorrect random sampling function in time generationIf order has no time limit: duration=1 year, max-now was too muchFixed item_info in gui, was debugReenable all actions in random agentNo background fill for recipe imagesCashe graph layouts in json file as they take long to generateRemoved cook from post game screen to remove competition incentives as the game is not competitive.Added star.pngCleaned up gui event management, docstrings in gui.pyStar on the serving window?Changed text in next game button, stacked plates height depends on gridsizeIncluded a champignon soup. Still missing proper images, therefore reusing the meat and burger images.Added layouts and item info from papers: gym-cooking and overcooked-aiMerge branch '120-simple-pathfinding' into 'dev'Correct movement graph testFix tests with empty layout, recipes cant be checkedAdded tests for movement graphAdjusted copying of graph in restrictionFixed empty layout fixture in testCleaned a bit up, a bit of docGitlab bughuntingChanged from unpacking operator to direct accessing of grid idx, weirdly did not work on gitlab test runnerSome flags in random agent for controlling movement and path findingCleaned and commented player movementSwapped colorsFix reference only usage of graph, needed copy.Added simple pathfinding to the random agentDisplaying multiple items in cookingequipment is not dependent on gridsizeMerge remote-tracking branch 'origin/dev' into devFix displaying meals after game
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