Florian Schröder
authored
The server (game_server.py) and client communication (overcooked_gui.py) now uses the WebSocket communication protocol. In setup.py, the 'requests' module was added as a new requirement. The game simulator now waits for a player to be ready before starting, stops a game environment if no step is taken within a minute, and pauses or unpauses a game environment. Player actions are now handled based on a new 'Action' type. The server also now handles several client types that can send messages.
Name | Last commit | Last update |
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.. | ||
game_content | ||
gui_2d_vis | ||
__init__.py | ||
counters.py | ||
game_items.py | ||
game_server.py | ||
main.py | ||
order.py | ||
overcooked_environment.py | ||
player.py | ||
simulation_runner.py | ||
utils.py |