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Florian Schröder authored
Added a Hooks class to monitor events related to player actions, item interactions, and state changes in the game environment. A hook triggers a corresponding event when a specific action takes place, such as a player picking up an item or a game state changing. This feature will make debugging easier and provide valuable insights during gameplay.
Florian Schröder authoredAdded a Hooks class to monitor events related to player actions, item interactions, and state changes in the game environment. A hook triggers a corresponding event when a specific action takes place, such as a player picking up an item or a game state changing. This feature will make debugging easier and provide valuable insights during gameplay.
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