- Dec 19, 2023
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Dominik Battefeld authored
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- Dec 15, 2023
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Fabian Heinrich authored
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Fabian Heinrich authored
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Florian Schröder authored
plate is now cooking equipment. Color red is now a red1
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Fabian Heinrich authored
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- Dec 14, 2023
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Florian Schröder authored
Changed path concatenation, Created dataclass for item information, pass item config path via argument of the environment, no tomato class anymore, no pot class anymore, no soup and pan class, now everything is either a meal, cuttableitem, item, cookingequipment or plate. maybe do the plate as a cooking equipment next.
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Fabian Heinrich authored
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- Dec 13, 2023
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Fabian Heinrich authored
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- Dec 11, 2023
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Fabian Heinrich authored
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- Dec 08, 2023
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Florian Schröder authored
new cooking equipment class for pot, pan and frier. Should now work. Next steps: based on recipes and not only hard coded tomato
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- Dec 07, 2023
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Florian Schröder authored
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Florian Schröder authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Florian Schröder authored
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Florian Schröder authored
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Florian Schröder authored
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Florian Schröder authored
changed pick_up method to return the item in the players hand. Plates are now stackable on the PlateReturn. occupied by is now a list in the plate return
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Fabian Heinrich authored
Added GameScore class to keep track of game score. Currently just by serving things in the serving window
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Annika Österdiekhoff authored
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Florian Schröder authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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- Dec 06, 2023
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
Added a cutting-board-counter which can process cuttable items. A player can hold the interact key for the cut process to progress. Tied to simulator frequency.
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Fabian Heinrich authored
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- Dec 05, 2023
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Fabian Heinrich authored
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Fabian Heinrich authored
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- Dec 04, 2023
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Fabian Heinrich authored
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