- Feb 06, 2024
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Fabian Heinrich authored
# Conflicts: # overcooked_simulator/gui_2d_vis/drawing.py # overcooked_simulator/gui_2d_vis/overcooked_gui.py # overcooked_simulator/overcooked_environment.py # overcooked_simulator/utils.py # tests/test_start.py
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
Resolve "Record relevant env events in a file" Closes #72 See merge request scs/cocosy/overcooked-simulator!43
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Fabian Heinrich authored
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Fabian Heinrich authored
# Conflicts: # overcooked_simulator/game_content/environment_config.yaml # overcooked_simulator/game_server.py # overcooked_simulator/order.py # overcooked_simulator/overcooked_environment.py # overcooked_simulator/utils.py
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Florian Schröder authored
Resolve "Use Random class for random seed and random sampling" Closes #69 See merge request scs/cocosy/overcooked-simulator!48
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
Fixed: Burn no longer continues after taking things out of equipment, can take things out of cooking equipment again
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
# Conflicts: # overcooked_simulator/overcooked_environment.py
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Fabian Heinrich authored
Resolve "Burnt Meals and Ingredients" Closes #82 See merge request scs/cocosy/overcooked-simulator!47
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Florian Schröder authored
The Overcooked environment module has been refactored to better handle player movements. The previously existing detect_collision function and its helper functions have been removed as they were no longer needed. Similarly, all the player speed values have been updated to reference a singular player_movement_speed attribute. The changes aimed to improve code readability, enforce unified player speeds, and remove redundant collision detection.
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
# Conflicts: # overcooked_simulator/gui_2d_vis/drawing.py
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Fabian Heinrich authored
Resolve "Fire Fire Everywhere
" See merge request scs/cocosy/overcooked-simulator!49 -
Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Florian Schröder authored
The `random_agent.py` has been refactored to use asyncio. This modification allows for more efficient handling of asynchronous operations. Additionally, a fix has been implemented to correctly identify and handle the "current nearest counter ID", making sure that the agent continues performing its tasks in a correct manner.
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Florian Schröder authored
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Florian Schröder authored
This commit introduces a random agent in the game simulation. A significant portion of code has been added to manage the actions and decisions of this random agent within the environment. Player collision with moving players has been commented out, possibly indicating a test where player interactions do not lead to the halting of movement. A large layout has also been added to the simulation. In the visualization component, the process for launching agents has been adjusted to accommodate the random agent.
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Fabian Heinrich authored
Resolve "Determine Counter Facing Direction" Closes #68 See merge request scs/cocosy/overcooked-simulator!33
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Fabian Heinrich authored
# Conflicts: # overcooked_simulator/counters.py # overcooked_simulator/gui_2d_vis/drawing.py
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
# Conflicts: # overcooked_simulator/counters.py # overcooked_simulator/gui_2d_vis/drawing.py # overcooked_simulator/gui_2d_vis/visualization.yaml # overcooked_simulator/overcooked_environment.py
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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- Feb 05, 2024
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Florian Schröder authored
This update refines the collision detection mechanism in the 'overcooked_environment' module. The changes ensure that players can't move into positions where they would collide with other elements. Player control handling in the 'overcooked_gui' module is also tweaked to provide smoother switching between players. Remaining modifications in 'arch_config.yml' deactivate the GUI in status manager and change the preference for IPAACARInfo under communication.
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Florian Schröder authored
The principal updates in this commit focus on modifying the player movement mechanism and refining collision detection logic in the Overcooked game simulation. The changes were made both in the game layout and the player's relation to the environment, by adjusting the player position coordinates and enhancing the collision parameters. Debugging prints were added for better tracking.
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Fabian Heinrich authored
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Fabian Heinrich authored
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