- Jan 17, 2024
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Florian Schröder authored
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Florian Schröder authored
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Florian Schröder authored
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- Jan 16, 2024
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Dominik Battefeld authored
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- Jan 04, 2024
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Dominik Battefeld authored
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Fabian Heinrich authored
Resolve "Environment has internal time not datetime now" Closes #55 See merge request scs/cocosy/overcooked-simulator!24
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Dominik Battefeld authored
# Conflicts: # setup.py
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- Jan 03, 2024
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Florian Schröder authored
# Conflicts: # overcooked_simulator/overcooked_environment.py
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Florian Schröder authored
Resolve "Game menus start and end" Closes #54 See merge request scs/cocosy/overcooked-simulator!23
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
# Conflicts: # overcooked_simulator/gui_2d_vis/overcooked_gui.py
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Florian Schröder authored
Resolve "Positions based on grid not pixels" Closes #56 See merge request scs/cocosy/overcooked-simulator!25
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Fabian Heinrich authored
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Fabian Heinrich authored
fixed position of items held by the player in gui
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- Dec 21, 2023
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
Read grid size from viz config. Or change flag to use fixed window width, with grid size beeing rescaled
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Fabian Heinrich authored
Changed world coordinate frame to unit length * number of counters in the layout. World size is determined by kitchen layout
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Fabian Heinrich authored
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Florian Schröder authored
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Dominik Battefeld authored
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Dominik Battefeld authored
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- Dec 20, 2023
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Florian Schröder authored
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Florian Schröder authored
Resolve "Mark counter to interact with" Closes #53 See merge request scs/cocosy/overcooked-simulator!21
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Fabian Heinrich authored
Changed wrong array init shape, changed wrong color usage in gui (used color names instead of rgb values)
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
Fixed determining closest counter and if the player can reach it. Added flags in gui to show ranges and interaction points
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Florian Schröder authored
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