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  1. Mar 27, 2024
    • Florian Schröder's avatar
      Update SSL usage and enhance argument parsing · 843b145f
      Florian Schröder authored
      With this commit, the game now supports SSL connections. In addition, the argument parsing workflow was fundamentally improved to provide a clearer, better-structured usage of command line arguments for different functionalities. It also includes updates to the help documentations - now, each of these functionalities are accessible as subcommands with their own help messages. A minor update was also made to the test suite to reflect these changes.
      843b145f
  2. Mar 26, 2024
    • Florian Schröder's avatar
      Extract argument parser creation into separate file · 27389f93
      Florian Schröder authored
      Moved the creation of argparse.ArgumentParser objects used to parse command line arguments into a separate module, `argument_parser.py`. This includes organizing all the add_argument calls into specific functions within this new module, in order to increase code readability, reusability and organization within the argument parsing codebase. All existing usages have been updated accordingly.
      27389f93
  3. Mar 25, 2024
    • Florian Schröder's avatar
      Add additional state update hook and functionality · 9e993a13
      Florian Schröder authored
      The code now contains a new hook named "additional_state_update" and accommodates accepting additional state content. This functionality is used to better manage player readiness states in the game_server module and includes updates to the get_state and get_json_state methods in the environment module. New changes also impact the environment configuration files.
      9e993a13
  4. Mar 20, 2024
  5. Mar 13, 2024
  6. Mar 11, 2024
    • Florian Schröder's avatar
      Update websocket handling and configure server host and port · c2c310b9
      Florian Schröder authored
      The code changes involved updating the system to manage websockets from the server side, which removed the necessity to hardcode the websocket URL. Furthermore, an implementation to configure host and port of the game server was added. This included setup functions and their usage in chat and data exchange servers. Tests were updated to reflect these changes as well.
      c2c310b9
  7. Mar 09, 2024
    • Florian Schröder's avatar
      Add and optimize type hints, refactor functions, improve readability · 0ddb9e04
      Florian Schröder authored
      Various changes have been made in the codebase to improve readability and maintainability. Type hints have been added to the functions and variables for better understanding of the datatypes. Refactoring of some code segments has also been done to make the code more concise and readable. The 'EffectType', 'ItemType' enumerations have been enriched with docstrings for better understanding of the enums. Certain classes have been updated to better follow the single responsibility principle.
      0ddb9e04
    • Florian Schröder's avatar
      Refactor docstrings for consistency and update environment name · 2bd77a93
      Florian Schröder authored
      Docstrings across classes and functions in different modules have been adjusted for consistency, specifically in how Return and Raise explanations are formatted. This makes the code more readable and uniform. Additionally, the environment name in 'environment.py' has been updated from "overcooked_sim" to "cooperative_cuisine_1".
      2bd77a93
  8. Mar 08, 2024
  9. Mar 07, 2024
  10. Mar 05, 2024
  11. Mar 04, 2024
  12. Feb 29, 2024
    • Florian Schröder's avatar
      Refactor Action classes into separate file · 49231a76
      Florian Schröder authored
      Action, ActionType, and InterActionData classes have been moved from the environment module into a separate file named action.py. All imports have been adjusted to reflect this change. This provides a clearer structure and improves modularity in the code, as all action related classes and enums are now organized in a single module.
      49231a76
    • Florian Schröder's avatar
      Update player readiness and game configuration · 8373a98b
      Florian Schröder authored
      The 'all_players_ready' field was moved from 'state_representation.py' to 'game_server.py'. Instead of being part of the initial state of the game, it's now part of the server environment, making it easier to keep track of the readiness of all players. Additionally, the game configuration in 'study_config.yaml' was updated to accommodate one player instead of two and no bots.
      8373a98b
    • Florian Schröder's avatar
      Update level configurations and add RecipeValidation class · baa88a0c
      Florian Schröder authored
      The configurations for study level and game layout have been updated to accommodate new requirements. Additionally, a RecipeValidation class has been created to handle recipe graphs, which is now being utilized in both the drawing and game_server files. This is instead of the previous more scattered approach of handling such graphs within other classes or standalone functions. These changes make the code more organized and efficient.
      baa88a0c
  13. Feb 28, 2024
  14. Feb 27, 2024
  15. Feb 25, 2024
  16. Feb 22, 2024
  17. Feb 21, 2024
  18. Feb 16, 2024
  19. Feb 14, 2024
  20. Feb 08, 2024
    • Florian Schröder's avatar
      Implement vector state representation in game environment · 47cc026f
      Florian Schröder authored
      The game environment now supports vectorized states for reinforcement learning agents. This includes updates on various classes such as OrderManager, Counter, and Player. Several new utility functions are added to facilitate the conversion of the game state to vector form. The new vector state includes players, counters, orders, and game status.
      47cc026f
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