- Feb 12, 2024
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fheinrich authored
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- Feb 10, 2024
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Florian Schröder authored
Several Overcooked 1 layout files have been added along with changes in the counter mappings for the game simulator. This includes serving window character changes and addition of clean plate character mappings. Additionally, `overcooked_simulator/utils.py` has been modified to include a method that creates a basic layout grid. These changes help in enhancing and expanding the game simulator.
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- Feb 07, 2024
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Florian Schröder authored
A new class called ManageEnv was introduced, encapsulating manager_id, env_id, and a reason. The asynchronous function stop_env in the game_server.py file was refactored to take an instance of this class as an argument instead of three separate arguments. Additionally, a trailing slash was added to the stop_env request URL in the overcooked_gui.py file.
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Fabian Heinrich authored
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- Feb 06, 2024
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Florian Schröder authored
This commit introduces a random agent in the game simulation. A significant portion of code has been added to manage the actions and decisions of this random agent within the environment. Player collision with moving players has been commented out, possibly indicating a test where player interactions do not lead to the halting of movement. A large layout has also been added to the simulation. In the visualization component, the process for launching agents has been adjusted to accommodate the random agent.
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- Feb 05, 2024
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Florian Schröder authored
This update refines the collision detection mechanism in the 'overcooked_environment' module. The changes ensure that players can't move into positions where they would collide with other elements. Player control handling in the 'overcooked_gui' module is also tweaked to provide smoother switching between players. Remaining modifications in 'arch_config.yml' deactivate the GUI in status manager and change the preference for IPAACARInfo under communication.
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- Feb 04, 2024
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Florian Schröder authored
This update introduces comprehensive hook management, improved environment setup functions, and a new class for logging and recording simulations. The enhanced hook management ensures better callback registration and tracing of specific simulation events. Extra setup functions allow more flexibility in setting parameters from the environment config. The new logging and recording class makes it easier to capture simulation data in a structured format for analysis. Various minor fixes and code refactoring are also included.
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- Feb 01, 2024
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Florian Schröder authored
This commit introduces agent configuration files for the Overcooked game simulator and enhances error handling in the game server. Notably, it includes safeguards to prevent errors when player data or environment IDs do not exist. Also, it modifies the game GUI to handle player keys and websockets according to the number of humans and bots in the game.
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Fabian Heinrich authored
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Fabian Heinrich authored
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- Jan 31, 2024
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Fabian Heinrich authored
Multiple Players can be controlled with a single set of keys by switching through. Behavior of switching can be controlled in start menu.
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- Jan 30, 2024
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Fabian Heinrich authored
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Fabian Heinrich authored
Added sample json file for testing (could change/break in future), added saving images created from states.
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Fabian Heinrich authored
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- Jan 29, 2024
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Fabian Heinrich authored
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Florian Schröder authored
Refactored the way layout file paths are stored and accessed within the Overcooked simulator GUI. Now, layout file paths are stored in a dictionary which allows for more efficient and flexible usage when setting up the environment. The drop-down menu now initializes with 'basic.layout' as the default option, if it exists, otherwise a random layout is chosen.
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Florian Schröder authored
The commit incorporates the state changes for the 'reset_button' in different scenarios in the overcooked_gui.py file. The reset button is now configured to either show or hide during particular instances of the game, enhancing the user interaction by providing clearer game state transitions.
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- Jan 28, 2024
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Florian Schröder authored
The README.md file has been updated with revised instructions on initiating game server and GUI, specifically the inclusion of manager_ids as arguments. The argument type for manager_ids in utils.py is also altered from list to string. Exception handling in overcooked_gui.py has been improved to explicitly throw a value error when encountering forbidden requests.
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Florian Schröder authored
An optional argument for the list of manager IDs was added across the Overcooked simulator. These IDs are now used for authorization purposes when creating environments. Unauthorized attempts now return HTTP error 403. This helps enhance security and control over environment management in the simulation.
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- Jan 27, 2024
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Florian Schröder authored
This commit provides a significant overhaul of various aspects within the overcooked_simulator's 2D visualization and GUI components. The changes include adjusting the game window and grid size, simplifying the drawing methods by removing redundancy, and enhancing the theme configuration for the GUI. This makes the code cleaner and easier to maintain, besides improving the visual style of the GUI.
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- Jan 26, 2024
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Florian Schröder authored
The CookingCounter is now included in the list of counters for which we calculate progress. Additionally, if a counter type is not defined in the configuration, a ValueError will be raised. Unnecessary imports were also removed from 'overcooked_gui.py', and a 'to_dict' method was added in 'counters.py'. Fixing errors from merge.
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Florian Schröder authored
The Overcooked Simulator has been updated to allow dynamic URLs and ports. This change includes modifications to the README file, and refactoring of main.py, utils.py and overcooked_gui.py to allow these variables to be passed in at runtime. This modification enhances the flexibility of the simulator when integrating with different systems or environments.
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Fabian Heinrich authored
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Fabian Heinrich authored
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Florian Schröder authored
The logging setup has been moved from the now-deleted main.py to utils.py. In this refactor, the files main.py and simulation_runner.py were removed as they were no longer needed. Unnecessary print statements in overcooked_gui.py and the import of setup_logging in game_server.py were also removed.
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Florian Schröder authored
Renamed `move_dist` attribute to `player_speed_units_per_seconds` in player configuration. Also implemented `__post_init__` method in Action class to handle conversion from str to Enum type. Added a utility function `custom_asdict_factory` to handle Enum serialization for actions. Various code updates are made to accommodate these changes. Fixes merge bugs.
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Fabian Heinrich authored
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Florian Schröder authored
A new command line interface has been added to Overcooked Simulator, which starts up the overcooked game engine server and a PyGame 2D Visualization window each in their own process. This is done using argparse for handling command line arguments. Furthermore, some minor changes have been introduced in the game server and GUI scripts to better handle processes and accept host and port arguments.
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- Jan 25, 2024
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Florian Schröder authored
The player id type is updated from 'int | str' to 'str' across different files to maintain code uniformity and avoid type-related errors. Removed the global constants (USE_PLAYER_COOK_SPRITES, SHOW_INTERACTION_RANGE, SHOW_COUNTER_CENTERS) from gui files for better code structure. Moreover, function annotations are improved by providing more specific types which helps in understanding the codebase. The diff adds additional details in the form of questions or short descriptions in the comments as well.
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Florian Schröder authored
The screen parameter for the draw_orders function has been changed from game_screen to main_window. This should ensure the orders will appear in the main application window instead of a separate game-specific screen, enhancing user interaction and visibility.
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Florian Schröder authored
The update introduces a new function `get_json_state()` in overcooked_environment.py that exports the current game state in JSON format. Changes were made to player.py, counters.py, and game_items.py to include an additional `to_dict()` function which represents their current status as a dictionary. This commit also includes minor naming changes, such as renaming `beginning_time` to `start_time`.
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Fabian Heinrich authored
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